SetWaterLevel: Difference between revisions

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(New page: __NOTOC__ {{Client function}} Sets the height of the area of water that contains the specified point. ==Syntax== <syntaxhighlight lang="lua">bool setWaterLevel ( float x, float y, float z, float level )<...)
 
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*'''x:''' the X coordinate of the point indicating the water area to change.
*'''x:''' the X coordinate of the point indicating the water area to change.
*'''y:''' the Y coordinate of the point indicating the water area to change.
*'''y:''' the Y coordinate of the point indicating the water area to change.
*'''z:''' the Z coordinate of the point indicating the water area to change. This parameter is reserved and is currently ignored.
*'''z:''' the Z coordinate of the point indicating the water area to change. This parameter is reserved and is currently ignored, set it to 0.
*'''level:''' the new Z coordinate of the water surface.
*'''level:''' the new Z coordinate of the water surface.



Revision as of 13:18, 5 February 2009

Sets the height of the area of water that contains the specified point.

Syntax

bool setWaterLevel ( float x, float y, float z, float level )

Required Arguments

  • x: the X coordinate of the point indicating the water area to change.
  • y: the Y coordinate of the point indicating the water area to change.
  • z: the Z coordinate of the point indicating the water area to change. This parameter is reserved and is currently ignored, set it to 0.
  • level: the new Z coordinate of the water surface.

Returns

Returns true if successful, false in case of failure (there is no water at the specified coordinates).

See Also