SetWaterLevel: Difference between revisions

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===Returns===
===Returns===
Returns ''true'' if successful, ''false'' in case of failure (there is no water at the specified coordinates).
Returns ''true'' if successful, ''false'' in case of failure (there is no water at the specified coordinates).
==Example==
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
-- TODO
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client world functions}}
{{Client world functions}}

Revision as of 16:25, 9 February 2009

Sets the height of the area of water that contains the specified point.

Syntax

bool setWaterLevel ( float x, float y, float z, float level )

Required Arguments

  • x: the X coordinate of the point indicating the water area to change.
  • y: the Y coordinate of the point indicating the water area to change.
  • z: the Z coordinate of the point indicating the water area to change. This parameter is reserved and is currently ignored, set it to 0.
  • level: the new Z coordinate of the water surface.

Returns

Returns true if successful, false in case of failure (there is no water at the specified coordinates).

Example

Click to collapse [-]
Client
-- TODO

See Also