SetWaterVertexPosition

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Revision as of 23:37, 13 February 2009 by Arc (talk | contribs) (New page: __NOTOC__ {{Client function}} Sets the world position of a corner point of a water area. ''Be careful with this function. San Andreas is very picky about the positioning of water vertices...)
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Sets the world position of a corner point of a water area. Be careful with this function. San Andreas is very picky about the positioning of water vertices and will crash if it doesn't like what you throw at it.

Syntax

bool setWaterVertexPosition ( water theWater, int vertexIndex, float x, float y, float z )

Required Arguments

  • theWater: the water element of which to change a vertex.
  • vertexIndex: the index of the vertex to move. Values range from 1 to 4 for water quads, and 1 to 3 for triangles.
  • x: the X coordinate to set for the vertex.
  • y: the Y coordinate to set for the vertex.
  • z: the Z coordinate to set for the vertex.

Returns

Returns true if successful, false otherwise.

See Also