SetWorldSpecialPropertyEnabled

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Revision as of 06:58, 14 January 2022 by Nurupo (talk | contribs) (→‎Syntax)
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Enables or disables a special world property.

Syntax

bool setWorldSpecialPropertyEnabled ( string propname, bool enable )

OOP Syntax Help! I don't understand this!

Counterpart: isWorldSpecialPropertyEnabled


A photo demonstrating randomfoliage enabled and disabled.

Required Arguments

  • propname: the name of the property to set. Possible values are:
    • hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water.
    • aircars - equivalent of the RIPAZHA cheat, and allows cars to fly.
    • extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
    • extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
    • randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
    • snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
    • extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
    • underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
  • enable: whether or not to enable the property.

Returns

Returns true if successful, false otherwise.

Example

Example 1: Allows cars to fly.

addEventHandler( "onClientResourceStart", resourceRoot,
    function( )
        setWorldSpecialPropertyEnabled( "aircars", true )
    end
)

Example 2: Allow cars to drive on water.

addEventHandler( "onClientResourceStart", resourceRoot,
    function( )
        setWorldSpecialPropertyEnabled( "hovercars", true )
    end
)

Changelog

Version Description
1.5.5-3.12286 Added "underworldwarp" property

See Also