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  • {{Needs Checking|MTA:SA support on Linux is on a best-effort basis, and you can run into a long list of issues. Also see " [[Client on Linux using Lutris Manual]]
    10 KB (1,531 words) - 08:30, 29 June 2023
  • ...nt on Linux Manual]]. This manual for Lutris is a thing on the side, based on personal preference of individual Linux users. Both manuals can supplement # On Lutris, Add a Game:
    8 KB (1,221 words) - 00:00, 17 October 2023
  • [[en:Client on Linux Manual]] [[hu:Client on Linux Manual]]
    6 KB (240 words) - 03:06, 1 April 2016
  • {{Needs Checking|Does not currently compile correctly on macOS}} ...X can be downloaded from our [http://mtasa-blue.google.com Downloads page] on Google Code.
    2 KB (360 words) - 22:48, 20 May 2019
  • [[en:Client on Linux Manual]] [[ru:Client on Linux Manual]]
    3 KB (648 words) - 18:46, 24 July 2022
  • == Installing and Running MTASA server on Linux == ....mtasa.com/ linux.mtasa.com] and see [[Installing and Running MTASA Server on GNU_Linux]]}}
    7 KB (1,067 words) - 22:18, 23 April 2022
  • ...finished, for Windows go [[Client Manual|here]], and for Linux go [[Client on Linux Manual|here]].|true}} ...[[Client_Manual|Client Manual]] page for further informations, or join us on IRC @ irc://irc.multitheftauto.com/mta
    2 KB (286 words) - 21:38, 30 September 2018
  • == Installing and Running MTASA server on Linux == ....mtasa.com/ linux.mtasa.com] and see [[Installing and Running MTASA Server on GNU_Linux]]}}
    8 KB (1,099 words) - 16:07, 21 July 2022
  • [[en:Building MTASA Server on GNU Linux]]
    13 KB (545 words) - 16:54, 23 January 2022
  • #REDIRECT [[Building MTASA Server on macOS]]
    44 bytes (6 words) - 22:48, 20 May 2019
  • #REDIRECT [[Building MTASA Server on macOS]]
    44 bytes (6 words) - 11:24, 27 August 2022
  • [[en:Building MTASA Server on Mac OS X]]
    3 KB (111 words) - 08:29, 3 June 2012
  • ...your distribution of GNU/Linux; refer to your distribution's documentation on the location of the files. On Debian/Ubuntu this is done with:
    10 KB (1,410 words) - 05:18, 13 December 2023

Page text matches

  • This function checks whether user input is focused on the GUI or the game. Returns ''true'' if input is focused on GUI, ''false'' if it's focused on the game.
    817 bytes (102 words) - 17:16, 21 November 2018
  • This function detects the element a ped is standing on. This can be a vehicle or an object. ...ed:''' The [[ped]] of which you want to get the [[element]] he is standing on.
    1 KB (155 words) - 15:15, 5 November 2022
  • ...on is used to determine whether or not a ped is on the ground. This is for on-foot usage only. ...e ground, ''false'' otherwise, even if he is in a car that stands still or on object outside world map.
    1 KB (155 words) - 10:27, 30 January 2022
  • This function can be used to set a ped on fire or extinguish a fire on it. ...Fire:''' ''true'' to set the ped on fire, ''false'' to extinguish any fire on him
    1 KB (128 words) - 05:37, 26 August 2021
  • *'''clickedElement''': the [[element]] the [[player]] clicked on. This value is ''nil'' if none. *'''worldPosX''': the X position in the world the [[player]] clicked on.
    2 KB (208 words) - 14:58, 31 December 2022
  • This function tells you if friendly fire is turned on for the specified team. Returns ''true'' if friendly fire is on for the specified team, ''false'' if it is turned off or if invalid argumen
    1 KB (141 words) - 06:48, 12 July 2014
  • This function detects the element a player is standing on. This can be a vehicle or an object. Note that the server is unable to ret Returns an [[object]] or a [[vehicle]] if the player is standing on one, ''false'' if he is touching none or is a invalid player.
    1 KB (155 words) - 16:30, 13 February 2015
  • ...is function resets visibility of corona reflections. Default value depends on client setting. If client has enabled ''corona rain reflections'' in video {{Issue|2755|Corona reflections do not render on custom placed objects}}
    712 bytes (86 words) - 21:48, 7 October 2022
  • ...is used to determine whether or not a player is on the ground. This is for on-foot usage only. Returns ''true'' if the player is on foot and on the ground, ''false'' otherwise, even if he is in a vehicle capable of flyi
    1 KB (154 words) - 11:49, 26 June 2014
  • This function brings a dxGUI element on top of others. ...tGUI:''' the dxGUI element state. If this is true than the element will be on top
    617 bytes (82 words) - 18:59, 1 October 2013
  • ...finished, for Windows go [[Client Manual|here]], and for Linux go [[Client on Linux Manual|here]].|true}} ...[[Client_Manual|Client Manual]] page for further informations, or join us on IRC @ irc://irc.multitheftauto.com/mta
    2 KB (286 words) - 21:38, 30 September 2018
  • This function gets the current [[team]] a [[player]] is on. Returns a ''team'' element representing the team the player is on, ''false'' if the player is not part of a team.
    1 KB (157 words) - 23:58, 23 July 2018
  • ...26|This function is used to find out whether the lights of the vehicle are on.}} ...s]] because this function will return '''true''' if the lights were turned on by natural causes.
    2 KB (239 words) - 13:48, 25 October 2020
  • This function performs a bitwise NOT on an (unsigned) 32-bit [[Int|integer]]. See [http://en.wikipedia.org/wiki/Bit *'''var:''' The value you want to perform a bitwise NOT on
    846 bytes (111 words) - 20:06, 4 May 2015
  • This function checks if the specified [[ped]] is on fire or not. Returns ''true'' if the ped is on fire, ''false'' otherwise.
    768 bytes (96 words) - 21:05, 18 May 2020
  • This function will set the taxi light on in a taxi (vehicle ID's 420 and 438) *'''taxi:''' The vehicle element of the taxi that you wish to turn the light on.
    1 KB (143 words) - 02:25, 1 August 2018
  • ...ue/blob/master/CONTRIBUTING.md#contributors-guide These guidelines are now on GitHub] =
    132 bytes (16 words) - 07:02, 15 June 2023
  • ...es are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.
    4 KB (491 words) - 07:00, 15 June 2023
  • This event is triggered each time the cursor changes hovering item on grid list *'''CurrentItem:''' The value of current row that the cursor is hovering on.
    1 KB (171 words) - 06:06, 19 January 2021
  • #REDIRECT [[Client on Linux Manual]]
    36 bytes (5 words) - 20:40, 8 July 2012
  • #REDIRECT [[Client on Linux Manual]]
    36 bytes (5 words) - 11:24, 27 August 2022
  • ...t command. This is achieved by using a "toggleobjectmove" command with a "on" or "off" parameter. -- On "toggleobjectmove" in console, activate this command, which also asks the p
    2 KB (239 words) - 12:08, 31 October 2023
  • This event is triggered each time the user scrolls his mouse scroll on top of a GUI element. The [[event system#Event source|source]] of this event is the GUI element on which the mouse scroll was scrolled.
    1,008 bytes (141 words) - 14:28, 15 August 2018
  • This event is triggered each time the user scrolls his mouse scroll on top of a DGS element. The [[event system#Event source|source]] of this event is the DGS element on which the mouse scroll was scrolled.
    1,004 bytes (140 words) - 14:18, 15 August 2018
  • ...ean value representing whether or not the players radar map will be forced on ...ean value representing whether or not the players radar map will be forced on
    2 KB (200 words) - 23:49, 27 September 2017
  • #REDIRECT [[Building MTASA Server on macOS]]
    44 bytes (6 words) - 11:24, 27 August 2022
  • #REDIRECT [[Building MTASA Server on macOS]]
    44 bytes (6 words) - 22:48, 20 May 2019
  • ...creen. Elements behind objects but still in the camera view count as being on screen. ...ment:''' The element of which you wish to check wether it's being rendered on screen.
    2 KB (205 words) - 10:25, 30 January 2022
  • Should you have any problems there is an example resource located on the resources repository: Just type "startmusic mystreamurl" in your console and it will play on the cinema billboard near A51. If the element is a player, this function wi
    2 KB (312 words) - 16:36, 26 September 2021
  • 1 KB (158 words) - 16:36, 26 September 2021
  • *This function does not work on remote WAV files
    2 KB (191 words) - 16:36, 26 September 2021
  • 947 bytes (97 words) - 16:36, 26 September 2021
  • 2 KB (207 words) - 16:36, 26 September 2021
  • 1 KB (131 words) - 16:36, 26 September 2021
  • 866 bytes (104 words) - 16:36, 26 September 2021
  • 1 KB (139 words) - 16:36, 26 September 2021
  • 934 bytes (95 words) - 16:36, 26 September 2021
  • 1 KB (139 words) - 16:36, 26 September 2021
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    942 bytes (125 words) - 14:48, 20 November 2020
  • This event is triggered when a player stands on a different element than before. *'''previousElement''': the [[element]] [[player]] was standing on before. ''nil'' if none.
    903 bytes (111 words) - 03:01, 27 September 2018
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    989 bytes (133 words) - 14:47, 20 November 2020
  • Returns an integer value: 0 (No override), 1 (Force off) or 2 (Force on). This example will toggle the car lights on and off for a player's vehicle
    1 KB (139 words) - 16:10, 13 October 2014
  • This function changes the light overriding setting on a vehicle. ** '''2''': Lights are forced on.
    3 KB (292 words) - 19:19, 4 June 2017
  • This function checks if the specified player's radar map has been forced on or not. Returns ''true'' if the player's radar map is forced on, ''false'' otherwise.
    2 KB (239 words) - 04:27, 29 December 2014
  • ...unction sets the Z ordering of a blip. It allows you to make a blip appear on top of or below other blips. ...rdering:''' the new Z ordering value. Blips with higher values will appear on top of blips with lower values. Possible range: -32767 to 32767. Default: 0
    1 KB (190 words) - 20:02, 20 July 2019
  • This function returns a table of all the upgrades on a specifed vehicle. Returns a ''table'' of all the upgrades on each slot of a vehicle, which may be empty, or ''false'' if a valid vehicle
    1 KB (129 words) - 08:40, 4 November 2020
  • This function set position of Custom Widget on screen. *'''X''' - Position on X axis
    807 bytes (99 words) - 14:01, 20 July 2018
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (183 words) - 05:20, 21 July 2018
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (280 words) - 18:37, 15 April 2021
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (242 words) - 18:36, 15 April 2021
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (148 words) - 04:12, 21 July 2018
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (187 words) - 05:25, 21 July 2018
  • * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''. * '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.
    2 KB (253 words) - 14:28, 20 May 2018
  • This function sets layer position of Custom Widget to front on screen. This example creating two windows, and puts first created on front:
    603 bytes (68 words) - 16:22, 28 July 2018
  • Returns ''true'' if input is focused on GUI, ''false'' if it's focused on the game.
    704 bytes (84 words) - 22:32, 3 May 2021
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (158 words) - 14:21, 23 July 2018
  • ...table]] over all channel users. Returns an empty table if there's no users on that channel or ''false'' if invalid arguments were passed. outputConsole ( "There's no users on " .. channel .. "!", thePlayer )
    2 KB (185 words) - 11:10, 30 July 2009
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (195 words) - 08:42, 21 July 2018
  • *'''Text''' - Text on the Button This example creates window button, what changes title on hover:
    714 bytes (76 words) - 14:22, 24 July 2018
  • Turns ABS on or off for a handling element. *'''ABS:''' ''true'' to turn ABS on, ''false'' to turn it off.
    2 KB (256 words) - 09:39, 9 April 2018
  • This function allows a scrollpane's scrollbars to be forced '''on''', or returned to default. *'''horizontal:''' A bool where true forces the horizontal scrollbar on, and false returns them to default.
    1,009 bytes (127 words) - 14:19, 20 May 2018
  • This example makes a /debug command to check if the client's debugscript is on or off. outputChatBox ( "You currently have debugscript on." ) -- If it is, output that it is
    1 KB (146 words) - 17:21, 21 November 2018
  • ...example create a window based on an orange theme.And create a button based on default theme.
    663 bytes (83 words) - 20:14, 25 May 2012
  • *'''gridXLeft:''' A float of the position of left grid, depends on '''relative''' *'''gridXRight:''' A float of the position of right grid, depends on '''relative'''
    1 KB (175 words) - 05:28, 5 March 2020
  • This function returns the current upgrade id on the specified vehicle's 'upgrade slot' Returns an ''integer'' with the upgrade on the slot if correct arguments were passed, ''false'' otherwise.
    1 KB (151 words) - 08:04, 5 August 2021
  • ...ed to switch between information by clicking on the tabs. Tabs are sorted on a tab panel in the order that they are created. ...Tab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel'
    2 KB (222 words) - 08:10, 30 October 2023
  • ...ement]] in the [[element tree]]. See [[event system]] for more information on how the event system works. ...lling an event should prevent any further code being run that is dependent on whatever triggered that event. For example, if you have an ''onFlagCapture'
    3 KB (411 words) - 19:35, 8 April 2024
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (201 words) - 07:02, 6 August 2018
  • This function set visibility of Custom Widget on screen. *'''Visibility''' - Boolean value of visibility of widget on screen.
    1 KB (110 words) - 16:20, 28 July 2018
  • if (playerTeam) then -- if he was on a team outputChatBox(getPlayerName(source).." is on team: "..getTeamName(playerTeam))
    1 KB (145 words) - 14:44, 13 July 2019
  • This event is triggered when a player is standing on a pickup while not being in a vehicle. *'''thePickupToUse''': the [[pickup]] the [[player]] is standing on and is about to pick up.
    1 KB (173 words) - 03:02, 27 September 2018
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (207 words) - 08:44, 21 July 2018
  • This function allows a gridlist's scrollbar to be forced '''on''', or returned to default. *'''horizontalBar:''' A bool where ''true'' forces the horizontal scrollbar on, and ''false'' returns them to default.
    1 KB (134 words) - 21:19, 7 November 2018
  • ...n allows you to retrieve the world position corresponding to a 2D position on the screen, at a certain depth. If you want to detect what element is at a particular point on the screen, use [[processLineOfSight]] between the camera position and the
    2 KB (258 words) - 11:16, 7 July 2018
  • This function checks whether a specified file exists on a MTA:Eir FileSystem translator. ...ction returns '''true''' if the given path points to a valid file instance on a FileSystem, '''false''' otherwise.
    1 KB (159 words) - 03:24, 23 January 2022
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (174 words) - 05:04, 21 July 2018
  • ...s a vehicle's engine on or off. Note that the engine will always be turned on when someone enters the driver seat, unless you override that behaviour wit ...neState''': A boolean value representing whether the engine will be turned on (''true'') or off (''false'').
    2 KB (219 words) - 09:01, 4 November 2020
  • ...efault":'' default MTA behavior prior to 1.1, where rotation order depends on element type ...rotation orders (set using ''"default"'' on peds) can not be used manually on other element types since they only exist due to historical and backward co
    2 KB (330 words) - 14:24, 29 August 2018
  • *'''seat:''' the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats. lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false)
    1 KB (149 words) - 14:24, 31 August 2023
  • This function checks whether a specified file exists on a MTA:Eir FileSystem translator. ...ction returns '''true''' if the given path points to a valid file instance on a FileSystem, '''false''' otherwise.
    1 KB (153 words) - 23:22, 16 January 2022
  • This function returns whether the sirens are turned on for the specified vehicle. Returns ''true'' if the sirens are turned on for the specified vehicle, ''false'' if the sirens are turned off for the s
    1 KB (153 words) - 09:44, 12 September 2018
  • button = DGS:dgsCreateSwitchButton( 0.7, 0.1, 0.2, 0.1, "On", "Off", false, true ) outputChatBox(state == true and "On" or "Off")
    692 bytes (79 words) - 15:20, 22 April 2020
  • Two commands: '''fakelag''' on the client and '''sfakelag''' on the server.<br/> ...g lag to add in milliseconds. - e.g. A value of 100 will add a 100ms delay on all sent packets
    1 KB (249 words) - 19:08, 27 March 2024
  • button = DGS:dgsCreateSwitchButton( 0.7, 0.1, 0.2, 0.1, "On", "Off", true, true ) ...utChatBox ( "The switch turns "..(DGS:dgsSwitchButtonGetState(source) and "on" or "off"))
    721 bytes (76 words) - 15:00, 22 April 2020
  • ...a console command that outputs the player's team name and colors if he is on a team. if ( playerTeam ) then -- If the player is on a team (team is not false)
    2 KB (232 words) - 06:51, 12 July 2014
  • This property stores whether the debug mode is on or not. *'''debugMode:''' A bool indicates whether the debug mode is on.
    1 KB (160 words) - 11:50, 20 May 2020
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (180 words) - 08:43, 21 July 2018
  • *'''theLabel:''' The text label to set the vertical alignment on. Returns ''true'' on success, ''false'' otherwise.
    806 bytes (91 words) - 11:48, 7 August 2019
  • This event is triggered when enter is pressed on an editbox. ...Event source|source]] of this event is the editbox which enter was pressed on.
    797 bytes (91 words) - 14:29, 20 May 2018
  • This function sets the dirt level on a vehicle. Returns ''true'' if the dirt level was set on the vehicle, ''false'' if the dirt level was not set or if invalid argument
    734 bytes (96 words) - 21:36, 2 November 2023
  • *'''velocityX''': The velocity on the x-coordinate or false if the wind velocity is default. *'''velocityY''': The velocity on the y-coordinate or nil if the wind velocity is default.
    1 KB (143 words) - 16:53, 20 May 2020
  • ...check [https://github.com/multitheftauto/mtasa-blue/milestones milestones on GitHub] instead. [[User:Qaisjp|- qaisjp]] ([[User talk:Qaisjp|talk]]) 16:40 ...nse that it provides a general description of each version, so that issues on the bugtracker can be targetted at specific versions more easily.
    2 KB (248 words) - 16:41, 12 March 2020
  • {{Needs Checking|Does not currently compile correctly on macOS}} ...X can be downloaded from our [http://mtasa-blue.google.com Downloads page] on Google Code.
    2 KB (360 words) - 22:48, 20 May 2019
  • ...e submerged if it enters water. A percentage of 0 means that it will stand on top of the water surface, a value of 100 means that it will immediately sin Returns ''true'' on success, ''false'' in case of failure.
    768 bytes (99 words) - 12:52, 2 January 2014
  • eAi created a program on December 16th 2003 which allows you to connect to an MTA server with a simp on ^*:hotlink:mtasa*//*:*: { !return }
    3 KB (470 words) - 16:05, 18 January 2012
  • This example checks if friendly fire is on for every team, and toggles it on if it isn't. -- switch it on
    1 KB (170 words) - 16:23, 3 December 2017
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (192 words) - 04:46, 21 July 2018
  • *'''X:''' A float of the 2D x position of the image on a player's screen. *'''Y:''' A float of the 2D y position of the image on a player's screen.
    1 KB (160 words) - 13:51, 20 November 2020
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (192 words) - 04:47, 21 July 2018
  • ...inside Toreno's house and adds a command to check whether you are standing on it. outputChatBox( "You are on the marker.", thePlayer )
    2 KB (211 words) - 18:45, 29 October 2023
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