GetGarageSize
From Multi Theft Auto: Wiki
This function outputs the size of garage.
Syntax
float, float, float getGarageSize ( int garageID )
Required Arguments
- garageID: The garage ID that represents the garage door that is being checked.
Returns
Returns three floats indicating the size of the garage.
Example
Click to collapse [-]
ClientThis example adds the command /garagesize <garage ID>
addCommandHandler ( "garagesize", function ( commandName, garageID ) local garageID = tonumber ( garageID ) -- We convert the garage ID string to a number. if ( garageID ) then -- We check if garage ID is valid. if ( garageID >= 0 and garageID < 50 ) then -- We check if the garage ID is 0 and lower than 50 ( there's only 49 garages ). local x, y, z = getGarageSize ( garageID ) if ( x and y and z ) then -- If x and y and z is valid. -- We output the returned values. outputChatBox ( "X: ".. x ) outputChatBox ( "Y: ".. y ) outputChatBox ( "Z: ".. z ) else outputChatBox ( "X, Y, Z values not valid" ) end else outputChatBox ( "Garage ID must be from 0 to 49." ) end else outputChatBox ( "You must write a garage ID" ) end end )
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getCloudsEnabled
- getGameSpeed
- getGravity
- getGroundPosition
- getHeatHaze
- getJetpackMaxHeight
- getScreenFromWorldPosition
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getWorldFromScreenPosition
- getZoneName
- isLineOfSightClear
- processLineOfSight
- resetHeatHaze
- resetSkyGradient
- resetWindVelocity
- setAircraftMaxHeight
- setCloudsEnabled
- setGameSpeed
- setGravity
- setHeatHaze
- setSkyGradient
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- testLineAgainstWater
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getMinuteDuration
- getPlayerBlurLevel
- isGarageOpen
- isWorldSpecialPropertyEnabled
- setCloudsEnabled
- setGarageOpen
- setJetpackMaxHeight
- setMinuteDuration
- setPlayerBlurLevel
- setWorldSpecialPropertyEnabled
- setAmbientSoundEnabled
- isAmbientSoundEnabled
- resetAmbientSounds
FROM VERSION 1.3.1 ONWARDS
- setInteriorSoundsEnabled
- getInteriorSoundsEnabled
- setRainLevel
- getRainLevel
- resetRainLevel
- setSunSize
- getSunSize
- resetSunSize
- setSunColor
- getSunColor
- resetSunColor
- setFarClipDistance
- getFarClipDistance
- resetFarClipDistance
- setFogDistance
- getFogDistance
- resetFogDistance
- createSWATRope
- removeWorldModel
- restoreWorldModel
- restoreAllWorldModels
- setOcclusionsEnabled
- getOcclusionsEnabled
- setBirdsEnabled
- getBirdsEnabled