IsAmbientSoundEnabled
From Multi Theft Auto: Wiki
This function allows you to check if some background sound effects are enabled.
Syntax
bool isAmbientSoundEnabled( string theType )
Required Arguments
- theType: The type of ambient sound to test. Can be either "gunfire" or "general".
Returns
Returns true if the ambient sound is enabled, false if it is disabled or invalid values were passed.
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getCloudsEnabled
- getGameSpeed
- getGravity
- getGroundPosition
- getHeatHaze
- getJetpackMaxHeight
- getScreenFromWorldPosition
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getWorldFromScreenPosition
- getZoneName
- isLineOfSightClear
- processLineOfSight
- resetHeatHaze
- resetSkyGradient
- resetWindVelocity
- setAircraftMaxHeight
- setCloudsEnabled
- setGameSpeed
- setGravity
- setHeatHaze
- setSkyGradient
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- testLineAgainstWater
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getMinuteDuration
- getPlayerBlurLevel
- isGarageOpen
- isWorldSpecialPropertyEnabled
- setCloudsEnabled
- setGarageOpen
- setJetpackMaxHeight
- setMinuteDuration
- setPlayerBlurLevel
- setWorldSpecialPropertyEnabled
- setAmbientSoundEnabled
- isAmbientSoundEnabled
- resetAmbientSounds
FROM VERSION 1.3.1 ONWARDS
- setInteriorSoundsEnabled
- getInteriorSoundsEnabled
- setRainLevel
- getRainLevel
- resetRainLevel
- setSunSize
- getSunSize
- resetSunSize
- setSunColor
- getSunColor
- resetSunColor
- setFarClipDistance
- getFarClipDistance
- resetFarClipDistance
- setFogDistance
- getFogDistance
- resetFogDistance
- createSWATRope
- removeWorldModel
- restoreWorldModel
- restoreAllWorldModels
- setOcclusionsEnabled
- getOcclusionsEnabled
- setBirdsEnabled
- getBirdsEnabled