EngineRestreamWorld: Difference between revisions
		
		
		
		
		
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==Syntax==  | ==Syntax==  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
bool engineRestreamWorld ( )  | bool engineRestreamWorld ( [bool includeLODs] )  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
===Returns===  | ===Returns===  | ||
Returns ''true'' if the world was restreamed successfully, ''false'' otherwise.  | Returns ''true'' if the world was restreamed successfully, ''false'' otherwise.  | ||
===Optional Arguments===  | |||
*'''includeLODs:''' If is set to ''true'' this function will re-stream LOD models too.  | |||
==Example==  | ==Example==  | ||
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==Requirements==  | ==Requirements==  | ||
{{Requirements|n/a|1.5.8-9.20704|}}  | {{Requirements|n/a|1.5.8-9.20704|}}  | ||
==Changelog==  | |||
{{ChangelogHeader}}  | |||
{{ChangelogItem|1.6.0-9.21712|Added includeLODs argument}}  | |||
==See Also==  | ==See Also==  | ||
{{Engine functions}}  | {{Engine functions}}  | ||
Revision as of 18:37, 16 June 2023
This function re-streams everything in the GTA world.
Syntax
bool engineRestreamWorld ( [bool includeLODs] )
Returns
Returns true if the world was restreamed successfully, false otherwise.
Optional Arguments
- includeLODs: If is set to true this function will re-stream LOD models too.
 
Example
This function can be used after a model (or more) is loaded with engineLoadDFF:
addEventHandler ("onClientResourceStart", resourceRoot, function ()
    engineRestreamWorld ()
end)
Requirements
This template will be deleted.
Changelog
| Version | Description | 
|---|
| 1.6.0-9.21712 | Added includeLODs argument | 
See Also
- engineAddImage
 - engineApplyShaderToWorldTexture
 - engineFreeModel
 - engineGetModelFlags
 - engineGetModelIDFromName
 - engineGetModelLODDistance
 - engineGetModelNameFromID
 - engineGetModelPhysicalPropertiesGroup
 - engineGetModelTextureNames
 - engineGetModelTextures
 - engineGetModelTXDID
 - engineGetModelVisibleTime
 - engineGetObjectGroupPhysicalProperty
 - engineGetSurfaceProperties
 - engineGetVisibleTextureNames
 - engineImageGetFilesCount
 - engineImageGetFiles
 - engineImageGetFile
 - engineImageLinkDFF
 - engineImageLinkTXD
 - engineImportTXD
 - engineLoadCOL
 - engineLoadDFF
 - engineLoadIMG
 - engineLoadIFP
 - engineLoadTXD
 - engineRemoveImage
 - engineRemoveShaderFromWorldTexture
 - engineReplaceAnimation
 - engineReplaceCOL
 - engineReplaceModel
 - engineRequestModel
 - engineResetModelFlags
 - engineResetModelLODDistance
 - engineResetSurfaceProperties
 - engineRestoreAnimation
 - engineRestoreCOL
 - engineRestoreDFFImage
 - engineRestoreModel
 - engineRestoreModelPhysicalPropertiesGroup
 - engineRestoreObjectGroupPhysicalProperties
 - engineRestoreTXDImage
 - engineRestreamWorld
 - engineSetAsynchronousLoading
 - engineSetModelFlag
 - engineSetModelFlags
 - engineSetModelLODDistance
 - engineSetModelPhysicalPropertiesGroup
 - engineSetModelVisibleTime
 - engineSetObjectGroupPhysicalProperty
 - engineSetSurfaceProperties
 - engineStreamingFreeUpMemory
 - engineStreamingGetUsedMemory