EngineGetSurfaceProperties
		
		
		
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This function retrieves the value of a surface property.
Syntax
mixed engineGetSurfaceProperties ( int surfaceID, string property )
Required Arguments
- surfaceID: Material ID from 0 to 178
 - property: Property name
 
Returns
Returns the current property value. See the table below for possible values.
Properties
Materials, surfaces properties
| Property | Accepted values | Effect | Picture | 
|---|---|---|---|
| glass | true, false | Unknown | - | 
| stairs | true, false | Unknown | - | 
| stepwatersplash | true, false | Water effect on step | - | 
| softlanding | true, false | Probably makes landing cause less damage | - | 
| steepslope | true, false | Makes climbing up impossible | - | 
| footeffect | true, false | Create footprints on the surface | - | 
| seethrough | true, false | Connected with processLineOfSight function | - | 
| shootthrough | true, false | Same as seethrough, but toggles ability to shoot through surfaces, objects. Some fences have this ability.  | 
- | 
| audio | "concrete", "grass", "sand", "gravel", "wood", "water", "metal"  | 
Noise when walking | - | 
| bulleteffect | "metal", "concrete", "sand", "wood", "disabled" | Effect when hit by a bullet | - | 
| tyregrip | 0–255 | Change tyre grip | - | 
| wetgrip | 0–255 | Change tyre grip when raining | - | 
| canclimb | true, false | Whether can be grabbed/climbed over | - | 
| adhesiongroup | "rubber", "hard", "road", "loose", "sand", "wet" | Change tyre grip between various surfaces. If both surfaces (vehicle tyre and ground) are set to rubber, makes vehicle rarely create skid marks and vehicle won't slip.  | 
- | 
| roughness | 0–3 | Unknown | - | 
| fractioneffect | 0–7 | Unknown, probably makes wheels vibrate on rail track | - | 
| wheeleffect | "grass", "gravel", "mud", "sand", "dust", "disabled"  | 
Particle effect while driving | - | 
| skidmarktype | "asphalt", "dirt", "dust", "disabled" | Skid mark type | - | 
Example
| Script Example Missing Function EngineGetSurfaceProperties needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples.  | 
-- TODO
See Also
- engineAddImage
 - engineApplyShaderToWorldTexture
 - engineFreeModel
 - engineGetModelFlags
 - engineGetModelIDFromName
 - engineGetModelLODDistance
 - engineGetModelNameFromID
 - engineGetModelPhysicalPropertiesGroup
 - engineGetModelTextureNames
 - engineGetModelTextures
 - engineGetModelTXDID
 - engineGetModelVisibleTime
 - engineGetObjectGroupPhysicalProperty
 - engineGetSurfaceProperties
 - engineGetVisibleTextureNames
 - engineImageGetFilesCount
 - engineImageGetFiles
 - engineImageGetFile
 - engineImageLinkDFF
 - engineImageLinkTXD
 - engineImportTXD
 - engineLoadCOL
 - engineLoadDFF
 - engineLoadIMG
 - engineLoadIFP
 - engineLoadTXD
 - engineRemoveImage
 - engineRemoveShaderFromWorldTexture
 - engineReplaceAnimation
 - engineReplaceCOL
 - engineReplaceModel
 - engineRequestModel
 - engineResetModelFlags
 - engineResetModelLODDistance
 - engineResetSurfaceProperties
 - engineRestoreAnimation
 - engineRestoreCOL
 - engineRestoreDFFImage
 - engineRestoreModel
 - engineRestoreModelPhysicalPropertiesGroup
 - engineRestoreObjectGroupPhysicalProperties
 - engineRestoreTXDImage
 - engineRestreamWorld
 - engineSetAsynchronousLoading
 - engineSetModelFlag
 - engineSetModelFlags
 - engineSetModelLODDistance
 - engineSetModelPhysicalPropertiesGroup
 - engineSetModelVisibleTime
 - engineSetObjectGroupPhysicalProperty
 - engineSetSurfaceProperties
 - engineStreamingFreeUpMemory
 - engineStreamingGetUsedMemory