Element/COL: Difference between revisions
Jump to navigation
Jump to search
(New page: __NOTOC__ The '''col''' class represents a RenderWare Collision File (COL3) loaded by the client, which can be imported into a custom model to define its collisions. Collision data can al...) |
mNo edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
The | The [[col]] class represents a RenderWare Collision File (COL3) loaded by the client, which can be imported into a custom model to define its collisions. | ||
Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only. | Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only. |
Revision as of 22:32, 30 August 2007
The col class represents a RenderWare Collision File (COL3) loaded by the client, which can be imported into a custom model to define its collisions.
Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only.
Related scripting functions
Client
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory