EngineAddImage: Difference between revisions

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{{Client function}}
{{Client function}}


{{New feature/item|4|1.6.0|21695|This function adds an IMG file container to GTA.}}
{{New feature/item|4|1.6.0|21695|This function adds an IMG file container to GTA streamer. After this GTA will asynchronously load models from IMG. '''Only two additional archives can be enabled once'''}}
{{Warning|This article is incomplete and may contain errors}}
 
{{New feature/item|4|1.6.0|21892|'''Up to 255 additional archives can be enabled once'''}}


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
img engineAddImage ( img img_file )
boolean engineAddImage ( img imgArchive )
</syntaxhighlight>
</syntaxhighlight>


{{OOP||[[DFF|EngineIMG]]}}
{{OOP||[[img]]:add}}
===Required Arguments===
===Required Arguments===
* '''img_file''': The [[IMG]] file you want to add to GTA world.
* '''imgArchive''': The [[IMG]] file you want to add to GTA world.


===Returns===
===Returns===

Latest revision as of 14:14, 16 October 2024

ADDED/UPDATED IN VERSION 1.6.0 r21695:
This function adds an IMG file container to GTA streamer. After this GTA will asynchronously load models from IMG. Only two additional archives can be enabled once
ADDED/UPDATED IN VERSION 1.6.0 r21892:
Up to 255 additional archives can be enabled once

Syntax

boolean engineAddImage ( img imgArchive )


OOP Syntax Help! I don't understand this!

Method: img:add(...)


Required Arguments

  • imgArchive: The IMG file you want to add to GTA world.

Returns

Returns true if the IMG element was successfully added, false otherwise.

See Also