EngineAddImage: Difference between revisions
		
		
		
		
		
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| {{Client function}} | {{Client function}} | ||
| {{New feature/item|4|1.6.0|21695|This function adds an IMG file container from  | {{New feature/item|4|1.6.0|21695|This function adds an IMG file container to GTA streamer. After this GTA will asynchronously load models from IMG. '''Only two additional archives can be enabled once'''}} | ||
| {{ | |||
| {{New feature/item|4|1.6.0|21892|'''Up to 255 additional archives can be enabled once'''}} | |||
| ==Syntax== | ==Syntax== | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| boolean engineAddImage ( img imgArchive ) | |||
| </syntaxhighlight> | </syntaxhighlight> | ||
| {{OOP||[[ | {{OOP||[[img]]:add}} | ||
| ===Required Arguments=== | ===Required Arguments=== | ||
| * ''' | * '''imgArchive''': The [[IMG]] file you want to add to GTA world. | ||
| ===Returns=== | ===Returns=== | ||
| Returns  | Returns true if the [[IMG]] element was successfully added, ''false'' otherwise. | ||
| ==See Also== | ==See Also== | ||
| {{Engine_functions}} | {{Engine_functions}} | ||
Latest revision as of 14:14, 16 October 2024
Syntax
boolean engineAddImage ( img imgArchive )
OOP Syntax Help! I don't understand this!
- Method: img:add(...)
Required Arguments
- imgArchive: The IMG file you want to add to GTA world.
Returns
Returns true if the IMG element was successfully added, false otherwise.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory