EngineAddImage: Difference between revisions
		
		
		
		
		
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|  (Created page with "__NOTOC__ {{Client function}}  {{New feature/item|4|1.6.0|21708|This function adds an IMG filecontainer from GTA.}} {{Warning|This article is incomplete and may contain errors}}  ==Syntax== <syntaxhighlight lang="lua"> img engineAddImage( img img_file ) </syntaxhighlight>  {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to add.  ===Returns=== Returns an IMG element if the IMG file was successfully added, ''false'' o...") |  (Changed to a valid revision) | ||
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| {{Client function}} | {{Client function}} | ||
| {{New feature/item|4|1.6.0| | {{New feature/item|4|1.6.0|21695|This function adds an IMG file container from GTA.}} | ||
| {{Warning|This article is incomplete and may contain errors}} | {{Warning|This article is incomplete and may contain errors}} | ||
Revision as of 17:45, 10 April 2023
Syntax
img engineAddImage( img img_file )
OOP Syntax Help! I don't understand this!
- Method: EngineIMG(...)
Required Arguments
- img_file: The IMG file you want to add.
Returns
Returns an IMG element if the IMG file was successfully added, false otherwise.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory