EngineGetFramePosition: Difference between revisions
		
		
		
		
		
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{{Client function}}  | |||
__NOTOC__  | |||
{{New items|3.0151|1.4|  | |||
This function get frame position from [[vehicle]] [[element]].  | |||
}}<br />  | |||
<br />  | |||
==Syntax==   | |||
<syntaxhighlight lang="lua">  | |||
float fX, float fY, float fZ engineGetFramePosition ( vehicle theVehicle, string  | |||
theComponent )  | |||
</syntaxhighlight>  | |||
===Required Arguments===   | |||
*'''theVehicle:''' A [[vehicle]] object.  | |||
*'''theComponent:''' A component.  | |||
<br />  | |||
'''List of components:'''<br />  | |||
special_1<br />  | |||
special_2<br />  | |||
special_3<br />  | |||
special_4<br />  | |||
special_5<br />  | |||
bonnet<br />  | |||
boot<br />  | |||
bumper_1<br />  | |||
bumper_2<br />  | |||
chassis<br />  | |||
door_1<br />  | |||
door_2<br />  | |||
door_3<br />  | |||
door_4<br />  | |||
exhaust<br />  | |||
windscreen<br />  | |||
<br />  | |||
===Returns===   | |||
Returns three ''float''s indicating the position of the frame, ''x'', ''y'' and ''z'' respectively.  | |||
==See Also==  | |||
{{Engine_functions}}  | |||
Revision as of 20:57, 10 September 2012
This function get frame position from vehicle element.
Syntax
float fX, float fY, float fZ engineGetFramePosition ( vehicle theVehicle, string theComponent )
Required Arguments
- theVehicle: A vehicle object.
 - theComponent: A component.
 
List of components:
special_1
special_2
special_3
special_4
special_5
bonnet
boot
bumper_1
bumper_2
chassis
door_1
door_2
door_3
door_4
exhaust
windscreen
Returns
Returns three floats indicating the position of the frame, x, y and z respectively.
See Also
- engineAddImage
 - engineApplyShaderToWorldTexture
 - engineFreeModel
 - engineGetModelFlags
 - engineGetModelIDFromName
 - engineGetModelLODDistance
 - engineGetModelNameFromID
 - engineGetModelPhysicalPropertiesGroup
 - engineGetModelTextureNames
 - engineGetModelTextures
 - engineGetModelTXDID
 - engineGetModelVisibleTime
 - engineGetObjectGroupPhysicalProperty
 - engineGetSurfaceProperties
 - engineGetVisibleTextureNames
 - engineImageGetFilesCount
 - engineImageGetFiles
 - engineImageGetFile
 - engineImageLinkDFF
 - engineImageLinkTXD
 - engineImportTXD
 - engineLoadCOL
 - engineLoadDFF
 - engineLoadIMG
 - engineLoadIFP
 - engineLoadTXD
 - engineRemoveImage
 - engineRemoveShaderFromWorldTexture
 - engineReplaceAnimation
 - engineReplaceCOL
 - engineReplaceModel
 - engineRequestModel
 - engineResetModelFlags
 - engineResetModelLODDistance
 - engineResetSurfaceProperties
 - engineRestoreAnimation
 - engineRestoreCOL
 - engineRestoreDFFImage
 - engineRestoreModel
 - engineRestoreModelPhysicalPropertiesGroup
 - engineRestoreObjectGroupPhysicalProperties
 - engineRestoreTXDImage
 - engineRestreamWorld
 - engineSetAsynchronousLoading
 - engineSetModelFlag
 - engineSetModelFlags
 - engineSetModelLODDistance
 - engineSetModelPhysicalPropertiesGroup
 - engineSetModelVisibleTime
 - engineSetObjectGroupPhysicalProperty
 - engineSetSurfaceProperties
 - engineStreamingFreeUpMemory
 - engineStreamingGetUsedMemory