EngineGetFramePosition: Difference between revisions
		
		
		
		
		
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'''List of components:'''<br />  | '''List of components:'''<br />  | ||
special_1<br />  | *special_1<br />  | ||
special_2<br />  | *special_2<br />  | ||
special_3<br />  | *special_3<br />  | ||
special_4<br />  | *special_4<br />  | ||
special_5<br />  | *special_5<br />  | ||
bonnet<br />  | *bonnet<br />  | ||
boot<br />  | *boot<br />  | ||
bumper_1<br />  | *bumper_1<br />  | ||
bumper_2<br />  | *bumper_2<br />  | ||
chassis<br />  | *chassis<br />  | ||
door_1<br />  | *door_1<br />  | ||
door_2<br />  | *door_2<br />  | ||
door_3<br />  | *door_3<br />  | ||
door_4<br />  | *door_4<br />  | ||
exhaust<br />  | *exhaust<br />  | ||
windscreen<br />  | *windscreen<br />  | ||
<br />  | <br />  | ||
===Returns===    | ===Returns===    | ||
Revision as of 21:25, 10 September 2012
This function get frame position from vehicle element.
Syntax
float fX, float fY, float fZ engineGetFramePosition ( vehicle theVehicle, string theComponent )
Required Arguments
- theVehicle: The vehicle you wish to get frame position.
 - theComponent: A component.
 
List of components:
- special_1
 - special_2
 - special_3
 - special_4
 - special_5
 - bonnet
 - boot
 - bumper_1
 - bumper_2
 - chassis
 - door_1
 - door_2
 - door_3
 - door_4
 - exhaust
 - windscreen
 
Returns
Returns three floats indicating the position of the frame, x, y and z respectively.
See Also
- engineAddImage
 - engineApplyShaderToWorldTexture
 - engineFreeModel
 - engineGetModelFlags
 - engineGetModelIDFromName
 - engineGetModelLODDistance
 - engineGetModelNameFromID
 - engineGetModelPhysicalPropertiesGroup
 - engineGetModelTextureNames
 - engineGetModelTextures
 - engineGetModelTXDID
 - engineGetModelVisibleTime
 - engineGetObjectGroupPhysicalProperty
 - engineGetSurfaceProperties
 - engineGetVisibleTextureNames
 - engineImageGetFilesCount
 - engineImageGetFiles
 - engineImageGetFile
 - engineImageLinkDFF
 - engineImageLinkTXD
 - engineImportTXD
 - engineLoadCOL
 - engineLoadDFF
 - engineLoadIMG
 - engineLoadIFP
 - engineLoadTXD
 - engineRemoveImage
 - engineRemoveShaderFromWorldTexture
 - engineReplaceAnimation
 - engineReplaceCOL
 - engineReplaceModel
 - engineRequestModel
 - engineResetModelFlags
 - engineResetModelLODDistance
 - engineResetSurfaceProperties
 - engineRestoreAnimation
 - engineRestoreCOL
 - engineRestoreDFFImage
 - engineRestoreModel
 - engineRestoreModelPhysicalPropertiesGroup
 - engineRestoreObjectGroupPhysicalProperties
 - engineRestoreTXDImage
 - engineRestreamWorld
 - engineSetAsynchronousLoading
 - engineSetModelFlag
 - engineSetModelFlags
 - engineSetModelLODDistance
 - engineSetModelPhysicalPropertiesGroup
 - engineSetModelVisibleTime
 - engineSetObjectGroupPhysicalProperty
 - engineSetSurfaceProperties
 - engineStreamingFreeUpMemory
 - engineStreamingGetUsedMemory