EngineGetFrameRotation: Difference between revisions

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{{Client function}}
__NOTOC__
{{New items|3.0151|1.4|
This function get frame rotation from [[vehicle]] [[element]].
}}<br />
<br />


==Syntax==
<syntaxhighlight lang="lua">
float rX, float rY, float rZ engineGetFrameRotation ( vehicle theVehicle, string
theComponent )
</syntaxhighlight>
===Required Arguments===
*'''theVehicle:''' A [[vehicle]] object.
*'''theComponent:''' A component.
<br />
'''List of components:'''<br />
special_1<br />
special_2<br />
special_3<br />
special_4<br />
special_5<br />
bonnet<br />
boot<br />
bumper_1<br />
bumper_2<br />
chassis<br />
door_1<br />
door_2<br />
door_3<br />
door_4<br />
exhaust<br />
windscreen<br />
<br />
===Returns===
Returns three ''float''s indicating the rotation of the frame, ''x'', ''y'' and ''z'' respectively.
==See Also==
{{Engine_functions}}

Revision as of 20:54, 10 September 2012

This function get frame rotation from vehicle element.


Syntax

float rX, float rY, float rZ engineGetFrameRotation ( vehicle theVehicle, string
theComponent )

Required Arguments

  • theVehicle: A vehicle object.
  • theComponent: A component.


List of components:
special_1
special_2
special_3
special_4
special_5
bonnet
boot
bumper_1
bumper_2
chassis
door_1
door_2
door_3
door_4
exhaust
windscreen

Returns

Returns three floats indicating the rotation of the frame, x, y and z respectively.

See Also