EngineGetFrameRotation: Difference between revisions
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(Created page with "{{Client function}} __NOTOC__ {{New items|3.0151|1.4| This function get frame rotation from vehicle element. }}<br /> <br /> ==Syntax== <syntaxhighlight lang="lua"> float rX, float r...") |
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*'''theVehicle:''' A [[vehicle]] object. | *'''theVehicle:''' A [[vehicle]] object. | ||
*'''theComponent:''' A component. | *'''theComponent:''' A component. | ||
'''List of components:''' | |||
special_1 | |||
special_2 | |||
special_3 | |||
special_4 | |||
special_5 | |||
bonnet | |||
boot | |||
bumper_1 | |||
bumper_2 | |||
chassis | |||
door_1 | |||
door_2 | |||
door_3 | |||
door_4 | |||
exhaust | |||
windscreen | |||
===Returns=== | ===Returns=== |
Revision as of 20:52, 10 September 2012
This function get frame rotation from vehicle element.
Syntax
float rX, float rY, float rZ engineGetFrameRotation ( vehicle theVehicle, string theComponent )
Required Arguments
- theVehicle: A vehicle object.
- theComponent: A component.
List of components: special_1 special_2 special_3 special_4 special_5 bonnet boot bumper_1 bumper_2 chassis door_1 door_2 door_3 door_4 exhaust windscreen
Returns
Returns three floats indicating the rotation of the frame, x, y and z respectively.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory