EngineGetModelLODDistance: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
Tag: Reverted
(Remove obsolete Requirements section)
 
(One intermediate revision by one other user not shown)
Line 20: Line 20:
local actualLODDistance = math.min( 300, LODDistance * ( dxGetStatus().SettingDrawDistance / 100 + 1 ) )
local actualLODDistance = math.min( 300, LODDistance * ( dxGetStatus().SettingDrawDistance / 100 + 1 ) )
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|n/a|1.3.1-9.04779|}}
===Issues===
{{Issues|
{{Issue|9139|Invalid model ID will crash when used with engine LOD distance functions.}}
}}


==See Also==
==See Also==

Latest revision as of 17:08, 7 November 2024

This function gets the LOD distance for any object / model ID.

Syntax

float engineGetModelLODDistance ( int model ) 

OOP Syntax Help! I don't understand this!

Method: Engine.getModelLODDistance(...)


Required Arguments

  • model: The model / object ID number you want to get the LOD distance of.

Returns

Returns a float representing the LOD distance of the model, or false if the model argument is incorrect.

Example

This example calculates the actual LOD distance by taking into account the Video tab 'Draw distance' setting

local LODDistance = engineGetModelLODDistance( 1337 )
local actualLODDistance = math.min( 300, LODDistance * ( dxGetStatus().SettingDrawDistance / 100 + 1 ) )

See Also