EngineGetModelLODDistance: Difference between revisions

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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
{{New feature/item|4.0132|1.3.1|4779|
This function gets the LOD distance for any object / model ID.
This function gets the LOD distance for any object / model ID.
}}
 
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 08:32, 7 June 2013

This function gets the LOD distance for any object / model ID.

Syntax

float engineGetModelLODDistance ( int model ) 

Required Arguments

  • model: The model / object ID number you want to get the LOD distance of.

Returns

Returns a float representing the LOD distance of the model, or false if the model argument is incorrect.

Example

This example calculates the actual LOD distance by taking into account the Video tab 'Draw distance' setting

local LODDistance = engineGetModelLODDistance( 1337 )
local actualLODDistance = math.min( 300, LODDistance * ( dxGetStatus().SettingDrawDistance / 100 + 1 ) )

Requirements

This template will be deleted.

See Also