EngineGetModelLODDistance: Difference between revisions

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==Requirements==
==Requirements==
{{Requirements|n/a|1.3.1-9.04779|}}
{{Requirements|n/a|1.3.1-9.04779|}}
===Issues===
{{Issues|
{{Issue|9139|Invalid model ID will crash when used with engine LOD distance functions.}}
}}


==See Also==
==See Also==

Revision as of 10:14, 30 January 2022

This function gets the LOD distance for any object / model ID.

Syntax

float engineGetModelLODDistance ( int model ) 

OOP Syntax Help! I don't understand this!

Method: Engine.getModelLODDistance(...)


Required Arguments

  • model: The model / object ID number you want to get the LOD distance of.

Returns

Returns a float representing the LOD distance of the model, or false if the model argument is incorrect.

Example

This example calculates the actual LOD distance by taking into account the Video tab 'Draw distance' setting

local LODDistance = engineGetModelLODDistance( 1337 )
local actualLODDistance = math.min( 300, LODDistance * ( dxGetStatus().SettingDrawDistance / 100 + 1 ) )

Requirements

This template will be deleted.

See Also