EngineGetModelNameFromID: Difference between revisions

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(Created page with "{{Client function}} __NOTOC__ This function gets the model name of an object model from model ID. ==Syntax== <syntaxhighlight lang="lua"> string engineGetModelNameFromID ( int modelID ) </cod...")
 
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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
This function gets the model name of an object model from model ID.
This function gets the model name of an object model from model ID. This function is the counterpart of [[engineGetModelIDFromName]].


==Syntax==  
==Syntax==  
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string engineGetModelNameFromID ( int modelID )
string engineGetModelNameFromID ( int modelID )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||Engine.getModelNameFromID}}
===Required Arguments===  
===Required Arguments===  
*'''modelID:''' The model ID of the object
*'''modelID:''' The model ID of the object

Latest revision as of 12:31, 6 July 2018

This function gets the model name of an object model from model ID. This function is the counterpart of engineGetModelIDFromName.

Syntax

string engineGetModelNameFromID ( int modelID )

OOP Syntax Help! I don't understand this!

Method: Engine.getModelNameFromID(...)


Required Arguments

  • modelID: The model ID of the object

Returns

Returns a string with the name of the object model, false otherwise.

Example

This example gets the model name of an element you target (doesn't work for San Andreas world)

function getTargetModelName(target) 
    if ( isElement(target) and getElementType(target) == "object" ) then 
        outputChatBox(tostring(engineGetModelNameFromID(getElementModel(target))))
    end
end
addEventHandler("onClientPlayerTarget", localPlayer, getTargetModelName)

See Also