EngineGetModelNameFromID: Difference between revisions
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(Created page with "{{Client function}} __NOTOC__ This function gets the model name of an object model from model ID. ==Syntax== <syntaxhighlight lang="lua"> string engineGetModelNameFromID ( int modelID ) </cod...") |
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function gets the model name of an object model from model ID. | This function gets the model name of an object model from model ID. This function is the counterpart of [[engineGetModelIDFromName]]. | ||
==Syntax== | ==Syntax== | ||
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string engineGetModelNameFromID ( int modelID ) | string engineGetModelNameFromID ( int modelID ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||Engine.getModelNameFromID}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''modelID:''' The model ID of the object | *'''modelID:''' The model ID of the object |
Latest revision as of 12:31, 6 July 2018
This function gets the model name of an object model from model ID. This function is the counterpart of engineGetModelIDFromName.
Syntax
string engineGetModelNameFromID ( int modelID )
OOP Syntax Help! I don't understand this!
- Method: Engine.getModelNameFromID(...)
Required Arguments
- modelID: The model ID of the object
Returns
Returns a string with the name of the object model, false otherwise.
Example
This example gets the model name of an element you target (doesn't work for San Andreas world)
function getTargetModelName(target) if ( isElement(target) and getElementType(target) == "object" ) then outputChatBox(tostring(engineGetModelNameFromID(getElementModel(target)))) end end addEventHandler("onClientPlayerTarget", localPlayer, getTargetModelName)
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory