EngineGetModelPhysicalPropertiesGroup: Difference between revisions
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==See Also== | ==See Also== | ||
{{ | {{Engine_functions}} |
Revision as of 04:14, 17 January 2022
This function gets physical properties group id used by given model.
Syntax
int engineGetModelPhysicalPropertiesGroup ( int modelID )
Required Arguments
- modelID: the id of model which you wish to get physical properties group of.
Returns
Returns id of physical properties group that requested model uses, in range of 0-160, if the object doesn't have a group assigned, -1 is returned. If passed arguments were wrong, error is triggered.
Example
Click to collapse [-]
Clientfunction checkID(_, id) outputConsole(engineGetModelPhysicalPropertiesGroup(tonumber(id))) end addCommandHandler ( "checkID", checkID )
Requirements
This template will be deleted.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory