EngineGetModelTXDID: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function gets TXD ID from a model.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineGetModelTXDID ( int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''modelID''': ID of the model you want to get TXD ID from. ===Returns=== Returns ID if successful, false otherwise. ==See Also== {{Engine_functions}}") |
TheNormalnij (talk | contribs) No edit summary |
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{{New feature/item|4|1.6.0|21695|This function gets TXD ID from a model.}} | {{New feature/item|4|1.6.0|21695|This function gets TXD ID from a model.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
number engineGetModelTXDID ( number modelID ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP|| | {{OOP||Engine.getModelTXDID}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
* '''modelID''': ID of the model you want to get TXD ID from. | * '''modelID''': ID of the model you want to get TXD ID from. |
Latest revision as of 02:45, 10 November 2023
Syntax
number engineGetModelTXDID ( number modelID )
OOP Syntax Help! I don't understand this!
- Method: Engine.getModelTXDID(...)
Required Arguments
- modelID: ID of the model you want to get TXD ID from.
Returns
Returns ID if successful, false otherwise.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory