EngineGetModelTextures: Difference between revisions

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==Requirements==
==Requirements==
{{Requirements|n/a|1.5.7-9.204|}16}
{{Requirements|n/a|1.5.7-9.20416|}}
==See Also==
==See Also==
{{Engine_functions}}
{{Engine_functions}}

Revision as of 14:13, 25 October 2020

This function allows you to get the textures of any model.

Syntax

table engineGetModelTextures( string/int modelName/modelID [, string/table textureNames ] )

Required Arguments

  • model: either the model ID or model name.

Optional Arguments

  • textureNames: Only return textures with specified name(s). You can provide a single string or a table of strings. Wildcard matching e.g. "ro?ds*" can be used.

Returns

Returns a table of texture elements [textureName, texture], false otherwise.

Example

Click to collapse [-]
Client

Get the textures for model ID 3722 and draw them with dxDrawImage.

function init()
	textures = engineGetModelTextures(3722)
	addEventHandler("onClientRender", root, render)
end
addEventHandler("onClientResourceStart", resourceRoot, init)

function render()
	local offset = 0
	for name,texture in pairs(textures) do
		local size = dxGetPixelsSize(dxGetTexturePixels(texture))
		dxDrawImage(0+offset, 0, size, size, texture)
		offset = offset + size
	end
end

Requirements

This template will be deleted.

See Also