EngineGetModelVisibleTime: Difference between revisions
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Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Added feature/item | {{Added feature/item|1.5.9|1.5.8|20704|This function returns a model's visibility time, this is used for example for building lights being shown after 23:00.}} | ||
==Syntax== | ==Syntax== | ||
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addEventHandler ("onClientResourceStart", resourceRoot, init) | addEventHandler ("onClientResourceStart", resourceRoot, init) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Latest revision as of 17:25, 7 November 2024
This function returns a model's visibility time, this is used for example for building lights being shown after 23:00.
Syntax
int, int engineGetModelVisibleTime ( int modelId )
Required Arguments
- modelId: The ID of the model.
Returns
Returns 2 integers, indicating timeOn and timeOff.
Example
Make Los Santos Tower visible only between 10 and 12 AM.
function init () engineSetModelVisibleTime (4550, 10, 12) local timeOn, timeOff = engineGetModelVisibleTime (4550) outputChatBox ("Los Santos Tower visible time is now between " .. timeOn .. " and " .. timeOff) end addEventHandler ("onClientResourceStart", resourceRoot, init)
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory