EngineGetModelVisibleTime: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Added feature/item | {{Added feature/item|1.5.9|1.5.8|20704|This function returns a model's visibility time, this is used for example for building lights being shown after 23:00.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int, int engineGetModelVisibleTime ( int | <syntaxhighlight lang="lua">int, int engineGetModelVisibleTime ( int modelId )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''modelId''': The ID of the model. | ||
===Returns=== | ===Returns=== | ||
Returns 2 [[integer]]s, ''timeOn'' and ''timeOff''. | Returns 2 [[integer]]s, indicating ''timeOn'' and ''timeOff''. | ||
==Example== | ==Example== |
Latest revision as of 20:37, 23 September 2021
This function returns a model's visibility time, this is used for example for building lights being shown after 23:00.
Syntax
int, int engineGetModelVisibleTime ( int modelId )
Required Arguments
- modelId: The ID of the model.
Returns
Returns 2 integers, indicating timeOn and timeOff.
Example
Make Los Santos Tower visible only between 10 and 12 AM.
function init () engineSetModelVisibleTime (4550, 10, 12) local timeOn, timeOff = engineGetModelVisibleTime (4550) outputChatBox ("Los Santos Tower visible time is now between " .. timeOn .. " and " .. timeOff) end addEventHandler ("onClientResourceStart", resourceRoot, init)
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.8-9.20704 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20704" />
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory