EngineGetSurfaceProperties: Difference between revisions
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==Example== | ==Example== | ||
In this example, we retrieve the surface property value for a material with ID 5 and the property name “audio.” If successful, it displays the value; otherwise, it indicates an invalid input | |||
<syntaxhighlight lang="lua"> | |||
local surfaceID = 5 -- the material ID | |||
local property = "audio" -- the property name | |||
local propertyValue = engineGetSurfaceProperties(surfaceID, property) | |||
if propertyValue then | |||
outputChatBox("Surface property '" .. property .. "' value: " .. tostring(propertyValue)) | |||
-- returns : Surface property 'audio' value: concrete | |||
else | |||
outputChatBox("Invalid surface ID or property name.") | |||
end | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Latest revision as of 20:15, 12 December 2023
This function retrieves the value of a surface property.
Syntax
mixed engineGetSurfaceProperties ( int surfaceID, string property )
Required Arguments
- surfaceID: Material ID from 0 to 178
- property: Property name
Returns
Returns the current property value. See the table below for possible values.
Properties
Materials, surfaces properties
Property | Accepted values | Effect | Picture |
---|---|---|---|
glass | true, false | Unknown | - |
stairs | true, false | Unknown | - |
stepwatersplash | true, false | Water effect on step | - |
softlanding | true, false | Probably makes landing cause less damage | - |
steepslope | true, false | Makes climbing up impossible | - |
footeffect | true, false | Create footprints on the surface | - |
seethrough | true, false | Connected with processLineOfSight function | - |
shootthrough | true, false | Same as seethrough, but toggles ability to shoot through surfaces, objects. Some fences have this ability. |
- |
audio | "concrete", "grass", "sand", "gravel", "wood", "water", "metal" |
Noise when walking | - |
bulleteffect | "metal", "concrete", "sand", "wood", "disabled" | Effect when hit by a bullet | - |
tyregrip | 0–255 | Change tyre grip | - |
wetgrip | 0–255 | Change tyre grip when raining | - |
canclimb | true, false | Whether can be grabbed/climbed over | - |
adhesiongroup | "rubber", "hard", "road", "loose", "sand", "wet" | Change tyre grip between various surfaces. If both surfaces (vehicle tyre and ground) are set to rubber, makes vehicle rarely create skid marks and vehicle won't slip. |
- |
roughness | 0–3 | Unknown | - |
fractioneffect | 0–7 | Unknown, probably makes wheels vibrate on rail track | - |
wheeleffect | "grass", "gravel", "mud", "sand", "dust", "disabled" |
Particle effect while driving | - |
skidmarktype | "asphalt", "dirt", "dust", "disabled" | Skid mark type | - |
Example
In this example, we retrieve the surface property value for a material with ID 5 and the property name “audio.” If successful, it displays the value; otherwise, it indicates an invalid input
local surfaceID = 5 -- the material ID local property = "audio" -- the property name local propertyValue = engineGetSurfaceProperties(surfaceID, property) if propertyValue then outputChatBox("Surface property '" .. property .. "' value: " .. tostring(propertyValue)) -- returns : Surface property 'audio' value: concrete else outputChatBox("Invalid surface ID or property name.") end
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory