EngineImageGetFile: Difference between revisions
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m (Changed return "type" to a valid one) |
m (Fixed a typo) |
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===Required Arguments=== | ===Required Arguments=== | ||
* '''img_file''': The [[IMG]] file you want to get file from. | * '''img_file''': The [[IMG]] file you want to get file from. | ||
* '''file_name'': Name of the file you want to get. | * '''file_name''': Name of the file you want to get. | ||
===Returns=== | ===Returns=== |
Revision as of 18:05, 10 April 2023
Syntax
img engineImageGetFile ( img img_file, string file_name )
OOP Syntax Help! I don't understand this!
- Method: EngineIMG(...)
Required Arguments
- img_file: The IMG file you want to get file from.
- file_name: Name of the file you want to get.
Returns
Returns file's binary data if successful, false otherwise.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory