EngineImageGetFiles: Difference between revisions
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{{OOP|| | {{OOP||img:getFiles|files}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
* '''imgArchive''': The [ | * '''imgArchive''': The [https://gtamods.com/wiki/IMG_archive#Version_2_-_GTA_SA IMG] file handler you want to get files from. | ||
===Returns=== | ===Returns=== | ||
Returns array table with files in the [ | Returns array table with files in the [https://gtamods.com/wiki/IMG_archive#Version_2_-_GTA_SA IMG] element if successfull, false otherwise. | ||
==Example== | ==Example== | ||
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outputChatBox("'file.img' contains files:") | outputChatBox("'file.img' contains files:") | ||
for fileId = 1, #filesInArchive do | for fileId = 1, #filesInArchive do | ||
outputChatBox(fileId .. ": " .. filesInArchive[ | outputChatBox(fileId .. ": " .. filesInArchive[fileId]) | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 15:40, 15 September 2025
Syntax
table engineImageGetFiles ( img imgArchive )
OOP Syntax Help! I don't understand this!
- Method: img:getFiles(...)
- Variable: .files
Required Arguments
- imgArchive: The IMG file handler you want to get files from.
Returns
Returns array table with files in the IMG element if successfull, false otherwise.
Example
You could use the following code:
local img = engineLoadIMG( "file.img" ) local filesInArchive = engineImageGetFiles( img ) outputChatBox("'file.img' contains files:") for fileId = 1, #filesInArchive do outputChatBox(fileId .. ": " .. filesInArchive[fileId]) end
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory