EngineImageGetFilesCount: Difference between revisions
		
		
		
		
		
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TheNormalnij (talk | contribs)  (Created page with "__NOTOC__  {{Client function}} This function returns the number of files an IMG file has.  ==Syntax==  <syntaxhighlight lang="lua"> int engineImageGetFilesCount ( img imgArchive ) </syntaxhighlight>  {{OOP||img:getFilesCount||}}  ===Required Arguments===  *'''imgArchive:''' the IMG archive handler  ===Returns=== Returns an ''int'' with the number of files.  ==Example==  You could use the following code: <syntaxhighlight lang="lua"> local img = engineLoadIMG( "file.im...")  | 
				TheNormalnij (talk | contribs)  m (added Category:Changes in 1.6.0 using HotCat)  | 
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==See Also==  | ==See Also==  | ||
{{Engine_functions}}  | {{Engine_functions}}  | ||
[[Category:Changes in 1.6.0]]  | |||
Revision as of 15:32, 10 April 2023
This function returns the number of files an IMG file has.
Syntax
int engineImageGetFilesCount ( img imgArchive )
OOP Syntax Help! I don't understand this!
- Method: img:getFilesCount(...)
 
Required Arguments
- imgArchive: the IMG archive handler
 
Returns
Returns an int with the number of files.
Example
You could use the following code:
local img = engineLoadIMG( "file.img" )
local count = engineImageGetFilesCount( img )
outputChatBox("'file.img' has " .. count .. " files")
See Also
- engineAddImage
 - engineApplyShaderToWorldTexture
 - engineFreeModel
 - engineGetModelFlags
 - engineGetModelIDFromName
 - engineGetModelLODDistance
 - engineGetModelNameFromID
 - engineGetModelPhysicalPropertiesGroup
 - engineGetModelTextureNames
 - engineGetModelTextures
 - engineGetModelTXDID
 - engineGetModelVisibleTime
 - engineGetObjectGroupPhysicalProperty
 - engineGetSurfaceProperties
 - engineGetVisibleTextureNames
 - engineImageGetFilesCount
 - engineImageGetFiles
 - engineImageGetFile
 - engineImageLinkDFF
 - engineImageLinkTXD
 - engineImportTXD
 - engineLoadCOL
 - engineLoadDFF
 - engineLoadIMG
 - engineLoadIFP
 - engineLoadTXD
 - engineRemoveImage
 - engineRemoveShaderFromWorldTexture
 - engineReplaceAnimation
 - engineReplaceCOL
 - engineReplaceModel
 - engineRequestModel
 - engineResetModelFlags
 - engineResetModelLODDistance
 - engineResetSurfaceProperties
 - engineRestoreAnimation
 - engineRestoreCOL
 - engineRestoreDFFImage
 - engineRestoreModel
 - engineRestoreModelPhysicalPropertiesGroup
 - engineRestoreObjectGroupPhysicalProperties
 - engineRestoreTXDImage
 - engineRestreamWorld
 - engineSetAsynchronousLoading
 - engineSetModelFlag
 - engineSetModelFlags
 - engineSetModelLODDistance
 - engineSetModelPhysicalPropertiesGroup
 - engineSetModelVisibleTime
 - engineSetObjectGroupPhysicalProperty
 - engineSetSurfaceProperties
 - engineStreamingFreeUpMemory
 - engineStreamingGetUsedMemory