EngineImageLinkTXD: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
boolean engineImageLinkTXD ( img img_file, string file_path, int modelID )
boolean engineImageLinkTXD ( img img_file, string file_path, int txdID )
</syntaxhighlight>
</syntaxhighlight>


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* '''img_file''': The [[IMG]] file you want to link.
* '''img_file''': The [[IMG]] file you want to link.
* '''file_path''': Path to the [[TXD]] file you want to link.
* '''file_path''': Path to the [[TXD]] file you want to link.
* '''modelID''': ID of the model you want to link to.
* '''txdID''': ID of the texture dictionary you want to link to. Use [[engineGetModelTXDID]] or [[engineRequestTXD]] to get this value.


===Returns===
===Returns===

Revision as of 15:45, 18 January 2024

ADDED/UPDATED IN VERSION 1.6.0 r21695:
This function links TXD file with an IMG container.

Syntax

boolean engineImageLinkTXD ( img img_file, string file_path, int txdID )


OOP Syntax Help! I don't understand this!

Method: img:linkTXD(...)


Required Arguments

  • img_file: The IMG file you want to link.
  • file_path: Path to the TXD file you want to link.
  • txdID: ID of the texture dictionary you want to link to. Use engineGetModelTXDID or engineRequestTXD to get this value.

Returns

Returns true if IMG file was successfully linked, false otherwise.

Example

You could use the following code:

-- Load IMG
local img = engineLoadIMG( "file.img" )

-- Enable streaming from this IMG
engineAddImage( img )

-- Get model TXD id
local infernusModelID = 411
local infernusModelTxdID = engineGetModelTXDID( infernusModelID )

-- Link DFF and TXD to IMG files
engineImageLinkDFF( img, "infernus.dff", infernusModelID )
engineImageLinkTXD( img, "infernus.txd", infernusModelTxdID )

See Also