EngineImportCOL: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Deprecated}} | {{Deprecated}} | ||
Please use [[engineReplaceCOL]] | |||
This function imports a RenderWare Collision into the model identified by the model id. This function does not replace the collisions of all models of this type in-game. | This function imports a RenderWare Collision into the model identified by the model id. This function does not replace the collisions of all models of this type in-game. | ||
Revision as of 21:15, 20 April 2011
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please use engineReplaceCOL
This function imports a RenderWare Collision into the model identified by the model id. This function does not replace the collisions of all models of this type in-game.
To ensure proper replacement, please do not use this function for vehicles.
Syntax
bool engineImportCOL ( col, int model_id )
Required Arguments
- col: The COL that was loaded with engineLoadCOL
- model_id: The model id to import the COL into
Returns
Returns true if the function executed succesfully, false otherwise.
Example
Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.
outputChatBox ( "> replacing the euros vehicle" ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 587 ) engineReplaceModel ( dff, 587 )
Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.
outputChatBox ( "> loading floor objects" ) txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) col_floors = engineLoadCOL ( "models/office_floors.col" ) dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 ) engineImportCOL ( col_floors, 3781 ) engineReplaceModel ( dff_floors, 3781 )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory