EngineImportTXD: Difference between revisions

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{{Client function}}
{{Client function}}
__NOTOC__{{Note|Please note the loading order that is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}}
__NOTOC__
This function imports (adds) a loaded RenderWare Texture Dictionary into a specific model. This is necessary in order for the DFF loader to find any new textures. Please '''call this function before loading the DFF model file''', in order to allow the DFF loading process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing billboards. Ped and weapon textures are also supported.


This function imports (adds) a loaded RenderWare Texture Dictionary into a specific model. This is necessary in order for the DFF loader to find any new textures. Please '''call this function before loading the DFF model file''', in order to allow the DFF loading process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing billboards. Ped and weapon textures are also supported.
CJ clothing component textures can be replaced by using the ids listed on [[Clothing Component IDs|this page]].


See here for [[Optimize_Custom_TXD|tips on reducing the size of TXD files]].
See here for [[Optimize_Custom_TXD|tips on reducing the size of TXD files]].
{{New feature/item|3.0132|1.3.1|5254|
{{Note|Follow loading order ('''COL''' -> '''TXD''' -> '''DFF''') which is used in the example - as other orders can cause collisions, textures or the DFF not to load due to technical limitations.}}
* CJ clothing component textures can be replaced by using the ids listed on [[Clothing Component IDs|this page]]
}}


==Syntax==  
==Syntax==  

Revision as of 13:06, 12 December 2024

This function imports (adds) a loaded RenderWare Texture Dictionary into a specific model. This is necessary in order for the DFF loader to find any new textures. Please call this function before loading the DFF model file, in order to allow the DFF loading process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing billboards. Ped and weapon textures are also supported.

CJ clothing component textures can be replaced by using the ids listed on this page.

See here for tips on reducing the size of TXD files.

[[{{{image}}}|link=|]] Note: Follow loading order (COL -> TXD -> DFF) which is used in the example - as other orders can cause collisions, textures or the DFF not to load due to technical limitations.

Syntax

bool engineImportTXD ( txd texture, int model_id ) 

OOP Syntax Help! I don't understand this!

Method: txd:import(...)


Required Arguments

  • texture: The TXD that was loaded with engineLoadTXD
  • model_id: The model id to import the TXD into

Returns

Returns true if the function executed succesfully, false otherwise.

Example

See unified example available in engineReplaceModel.

See Also