EngineImportTXD: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 4: Line 4:


{{New feature|3|1.0|
{{New feature|3|1.0|
* In MTA:SA 1.0 this function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing billboards.
* In MTA:SA 1.0 this function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing billboards. Ped and weapon textures are also supported.
}}
}}


Line 18: Line 18:
===Returns===
===Returns===
Returns ''true'' if the function executed succesfully, ''false'' otherwise.
Returns ''true'' if the function executed succesfully, ''false'' otherwise.


==Example==  
==Example==  
Line 57: Line 58:
</section>
</section>
}}
}}


==See Also==
==See Also==
{{Engine_functions}}
{{Engine_functions}}

Revision as of 12:36, 26 April 2009

This function imports (adds) a loaded RenderWare Texture Dictionary into a specific model. This is necessary in order for the DFF loader to find any new textures. Please call this function before loading the DFF model file, in order to allow the DFF loading process to find the new textures.


  • In MTA:SA 1.0 this function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing billboards. Ped and weapon textures are also supported.

Syntax

bool engineImportTXD ( txd texture, int model_id ) 

Required Arguments

  • texture: The TXD that was loaded with engineLoadTXD
  • model_id: The model id to import the TXD into

Returns

Returns true if the function executed succesfully, false otherwise.


Example

Click to collapse [-]
Client

Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.

outputChatBox ( "> replacing the euros vehicle" )

txd = engineLoadTXD ( "data/euros.txd" )
engineImportTXD ( txd, 587 )
dff = engineLoadDFF ( "data/euros.dff", 587 )
engineReplaceModel ( dff, 587 )


Click to collapse [-]
Client

Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.

outputChatBox ( "> loading floor objects" )
txd_floors = engineLoadTXD ( "models/office_floors.txd" )
engineImportTXD ( txd_floors, 3781 )
col_floors = engineLoadCOL ( "models/office_floors.col" )
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 )
engineReplaceCOL ( col_floors, 3781 )
engineReplaceModel ( dff_floors, 3781 )


Click to collapse [-]
Client

Example 3: This example replaces the victim billboards in last venturas (when replacing default models you do not need to replace a dff or col)

outputChatBox ( "> replacing billboards" )
txd_floors = engineLoadTXD ( "models/vgsn_billboard.txd" )
engineImportTXD ( txd_floors, 7300 )


See Also