EngineLoadCOL: Difference between revisions
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outputChatBox ( "> replacing the euros vehicle" ) | outputChatBox ( "> replacing the euros vehicle" ) | ||
txd = engineLoadTXD ( "data/euros.txd" ) | txd = engineLoadTXD ( "data/euros.txd" ) | ||
engineImportTXD ( txd, 587 ) | engineImportTXD ( txd, 587 ) | ||
dff = engineLoadDFF ( "data/euros.dff", 587 ) | dff = engineLoadDFF ( "data/euros.dff", 587 ) | ||
engineReplaceModel ( dff, 587 ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 ) | dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 ) | ||
engineImportCOL ( col_floors, 3781 ) | engineImportCOL ( col_floors, 3781 ) | ||
engineReplaceModel ( dff_floors, 3781 ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 18:16, 20 November 2007
This function loads a RenderWare Collision (COL3) file into GTA. The collisions can then be used to provide collisions for in-game objects.
For vehicles, please omit this function by embedding your COL file into your DFF file. This way, you can be sure that the COL file is correctly (and automatically) loaded when calling engineLoadDFF.
This is a client side function. Be sure to transfer your COL file by including it in the meta file.
Syntax
txd engineLoadCOL ( string col_file )
Required Arguments
- col_file: The relative path to the col file you want to load
Returns
Returns a col object if the file was loaded, false otherwise.
Example
Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.
outputChatBox ( "> replacing the euros vehicle" ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 587 ) engineReplaceModel ( dff, 587 )
Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.
outputChatBox ( "> loading floor objects" ) txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) col_floors = engineLoadCOL ( "models/office_floors.col" ) dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 ) engineImportCOL ( col_floors, 3781 ) engineReplaceModel ( dff_floors, 3781 )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory