EngineLoadIFP: Difference between revisions
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==Example== | ==Example== | ||
animation.lua | <section name="animation.lua" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function setanimation() | function setanimation() | ||
engineLoadIFP("data/ani.ifp") | if engineLoadIFP("data/ani.ifp") then | ||
setPedAnimation(getLocalPlayer(), "ANIMATIONBLOCK", "animation1") | setPedAnimation(getLocalPlayer(), "ANIMATIONBLOCK", "animation1") | ||
end | |||
end | end | ||
addCommandHandler("animation", setanimation) | addCommandHandler("animation", setanimation) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
<section name="meta.xml" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
<meta> | |||
<info author="lukry" version="1.0" type="script" /> | |||
<script src="animation.lua" type="client" /> | |||
< | <file src="data/ani.ifp" /> | ||
</meta> | |||
< | |||
< | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Revision as of 13:12, 10 December 2010
This function loads an animation library (IFP) file into GTA.
- This function does not replace animations yet, you can only use the animations that are inside the IFP with setPedAnimation.
- To use this correctly, you need to use an IFP file with new animation blocks with different names than existing ones.
This is a client side function. Be sure to transfer your IFP file by including it in the meta file.
Syntax
ifp engineLoadIFP ( string ifp_file )
Required Arguments
- ifp_file: The filepath to the IFP file you want to load
Returns
Returns an IFP element if the IFP file loaded, false otherwise.
Example
Click to collapse [-]
animation.luafunction setanimation() if engineLoadIFP("data/ani.ifp") then setPedAnimation(getLocalPlayer(), "ANIMATIONBLOCK", "animation1") end end addCommandHandler("animation", setanimation)
Click to collapse [-]
meta.xml<meta> <info author="lukry" version="1.0" type="script" /> <script src="animation.lua" type="client" /> <file src="data/ani.ifp" /> </meta>
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory