EngineLoadTXD: Difference between revisions
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(Undo revision 29713 by Jeremy Themans (talk)) |
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==Example== | ==Example== | ||
'''Example 1:''' This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file | '''Example 1:''' This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
outputChatBox ( "> replacing the euros vehicle" ) | outputChatBox ( "> replacing the euros vehicle" ) | ||
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dff = engineLoadDFF ( "data/euros.dff", 587 ) | dff = engineLoadDFF ( "data/euros.dff", 587 ) | ||
engineReplaceModel ( dff, 587 ) | engineReplaceModel ( dff, 587 ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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engineReplaceCOL ( col_floors, 3781 ) | engineReplaceCOL ( col_floors, 3781 ) | ||
engineReplaceModel ( dff_floors, 3781 ) | engineReplaceModel ( dff_floors, 3781 ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Revision as of 14:56, 26 March 2012
This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.
This is a client side function. Be sure to transfer your TXD file by including it in the meta file.
Syntax
txd engineLoadTXD ( string txd_file [, bool filteringEnabled = true ] )
Required Arguments
- txd_file: The filepath to the txd file you want to load
Optional Arguments
- filteringEnabled: Whether to enable texture filtering.
Returns
Returns a TXD if the file was loaded, false otherwise.
Example
Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.
outputChatBox ( "> replacing the euros vehicle" ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 587 ) engineReplaceModel ( dff, 587 )
Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.
outputChatBox ( "> loading floor objects" ) txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) col_floors = engineLoadCOL ( "models/office_floors.col" ) dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 ) engineReplaceCOL ( col_floors, 3781 ) engineReplaceModel ( dff_floors, 3781 )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory