EngineLoadTXD: Difference between revisions

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==Example==  
==Example==  
'''Example 1:''' This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.
'''Example 1:''' This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file, with a command handler you just type the command you want and it will replace the TXD and the DFF.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function Replace
outputChatBox ( "> replacing the euros vehicle" )
outputChatBox ( "> replacing the euros vehicle" )


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dff = engineLoadDFF ( "data/euros.dff", 587 )
dff = engineLoadDFF ( "data/euros.dff", 587 )
engineReplaceModel ( dff, 587 )
engineReplaceModel ( dff, 587 )
--You can also add a commandHandler for the replacing
addCommandHandler ( "reloadeuros", Replace )
--if you start this resource you have to type /reloadeuros ingame to replace the TXD and the DFF
</syntaxhighlight>
</syntaxhighlight>


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engineReplaceCOL ( col_floors, 3781 )
engineReplaceCOL ( col_floors, 3781 )
engineReplaceModel ( dff_floors, 3781 )
engineReplaceModel ( dff_floors, 3781 )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Engine_functions}}
{{Engine_functions}}

Revision as of 09:52, 25 March 2012

This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.

This is a client side function. Be sure to transfer your TXD file by including it in the meta file.

Syntax

txd engineLoadTXD ( string txd_file [, bool filteringEnabled = true ] ) 
Difference between texture filtering modes (left = filtering disabled, right = filtering enabled).

Required Arguments

  • txd_file: The filepath to the txd file you want to load

Optional Arguments

  • filteringEnabled: Whether to enable texture filtering.

Returns

Returns a TXD if the file was loaded, false otherwise.

Example

Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file, with a command handler you just type the command you want and it will replace the TXD and the DFF.

function Replace
outputChatBox ( "> replacing the euros vehicle" )

txd = engineLoadTXD ( "data/euros.txd" )
engineImportTXD ( txd, 587 )
dff = engineLoadDFF ( "data/euros.dff", 587 )
engineReplaceModel ( dff, 587 )
--You can also add a commandHandler for the replacing
addCommandHandler ( "reloadeuros", Replace ) 
--if you start this resource you have to type /reloadeuros ingame to replace the TXD and the DFF


Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.

outputChatBox ( "> loading floor objects" )
txd_floors = engineLoadTXD ( "models/office_floors.txd" )
engineImportTXD ( txd_floors, 3781 )
col_floors = engineLoadCOL ( "models/office_floors.col" )
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 )
engineReplaceCOL ( col_floors, 3781 )
engineReplaceModel ( dff_floors, 3781 )

See Also