EngineLoadTXD: Difference between revisions
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See here for [[Optimize_Custom_TXD|tips on reducing the size of TXD files]]. | See here for [[Optimize_Custom_TXD|tips on reducing the size of TXD files]]. | ||
==Syntax== | {{New feature/item|3.0141|1.4.1|7088| | ||
==Syntax== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
txd engineLoadTXD ( string txd_file [, bool filteringEnabled = true ] ) | txd engineLoadTXD ( string txd_file / string raw_data [, bool filteringEnabled = true ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Image:Filtering.jpg|thumb|Difference between texture filtering modes (left = filtering disabled, right = filtering enabled).|284x230px]] | [[Image:Filtering.jpg|thumb|Difference between texture filtering modes (left = filtering disabled, right = filtering enabled).|284x230px]] | ||
{{OOP||[[TXD|EngineTXD]]}} | {{OOP||[[TXD|EngineTXD]]}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''txd_file / raw_data:''' The [[filepath]] to the TXD file you want to load or whole data buffer of the TXD file. | *'''txd_file / raw_data:''' The [[filepath]] to the TXD file you want to load or whole data buffer of the TXD file. | ||
}} | |||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''filteringEnabled:''' Whether to enable texture filtering. | *'''filteringEnabled:''' Whether to enable texture filtering. | ||
===Returns=== | ===Returns=== | ||
Returns a [[TXD]] if the file was loaded, ''false'' otherwise. | Returns a [[TXD]] if the file was loaded, ''false'' otherwise. | ||
==Example== | ==Example== |
Revision as of 08:35, 28 February 2015
This template is no longer in use as it results in poor readability.
This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.
This is a client side function. Be sure to transfer your TXD file by including it in the meta file.
See here for tips on reducing the size of TXD files.
Syntax
txd engineLoadTXD ( string txd_file / string raw_data [, bool filteringEnabled = true ] )
OOP Syntax Help! I don't understand this!
- Method: EngineTXD(...)
Required Arguments
- txd_file / raw_data: The filepath to the TXD file you want to load or whole data buffer of the TXD file.
Optional Arguments
- filteringEnabled: Whether to enable texture filtering.
Returns
Returns a TXD if the file was loaded, false otherwise.
Example
Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.
outputChatBox ( "> replacing the euros vehicle" ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 0 ) engineReplaceModel ( dff, 587 )
Example 2: This example loads a combination of custom COL, TXD and DFF files to replace an in-game model of a set of floors.
outputChatBox ( "> loading floor objects" ) col_floors = engineLoadCOL ( "models/office_floors.col" ) engineReplaceCOL ( col_floors, 3781 ) txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 ) engineReplaceModel ( dff_floors, 3781 )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory