EngineLoadTXD: Difference between revisions
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This is a client side function. Be sure to transfer your TXD file by including it in the meta file. | This is a client side function. Be sure to transfer your TXD file by including it in the meta file. | ||
{{Tip|Do your TXD files take megabytes of disk space? You can read some [[Optimize_Custom_TXD|tips on reducing the size of TXD files]] to compress them without ruining texture quality.}} | |||
==Syntax== | ==Syntax== |
Revision as of 11:04, 6 July 2016
This template is no longer in use as it results in poor readability.
This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.
This is a client side function. Be sure to transfer your TXD file by including it in the meta file.
Tip: Do your TXD files take megabytes of disk space? You can read some tips on reducing the size of TXD files to compress them without ruining texture quality. |
Syntax
txd engineLoadTXD ( string txd_file / string raw_data [, bool filteringEnabled = true ] )
OOP Syntax Help! I don't understand this!
- Method: EngineTXD(...)
Required Arguments
- txd_file / raw_data: The filepath to the TXD file you want to load or whole data buffer of the TXD file.
Optional Arguments
- filteringEnabled: Whether to enable texture filtering.
Returns
Returns a TXD if the file was loaded, false otherwise.
Example
Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.
outputChatBox ( "> replacing the euros vehicle" ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff" ) engineReplaceModel ( dff, 587 )
Example 2: This example loads a combination of custom COL, TXD and DFF files to replace an in-game model of a set of floors.
outputChatBox ( "> loading floor objects" ) col_floors = engineLoadCOL ( "models/office_floors.col" ) engineReplaceCOL ( col_floors, 3781 ) txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) dff_floors = engineLoadDFF ( "models/office_floors.dff" ) engineReplaceModel ( dff_floors, 3781 )
Changelog
Version | Description |
---|
1.4.1-9.07088 | Added option to use raw data instead of a file name |
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory