EngineRemoveImage: Difference between revisions
		
		
		
		
		
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| m (Added example) | m (→Examples:   Fix) | ||
| (One intermediate revision by one other user not shown) | |||
| Line 2: | Line 2: | ||
| {{Client function}} | {{Client function}} | ||
| {{New feature/item|4|1.6.0|21708|This function  | {{New feature/item|4|1.6.0|21708|This function disables streaming from an IMG container.}} | ||
| ==Syntax== | ==Syntax== | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| boolean engineRemoveImage ( img img_file ) | |||
| </syntaxhighlight> | </syntaxhighlight> | ||
| {{OOP||[[ | {{OOP||[[img]]:remove}} | ||
| ===Required Arguments=== | ===Required Arguments=== | ||
| * '''img_file''': The [[IMG]] file you want to remove. | * '''img_file''': The [[IMG]] file you want to remove. | ||
| ===Returns=== | ===Returns=== | ||
| Returns ''true'' if [[IMG]] file was successfully  | Returns ''true'' if stremaing from [[IMG]] file was successfully disabled, ''false'' otherwise. | ||
| ==Examples== | ==Examples== | ||
| Line 22: | Line 21: | ||
| local img = engineLoadIMG('file.img') -- load IMG file to mta | local img = engineLoadIMG('file.img') -- load IMG file to mta | ||
| engineAddImage(img) -- add it to GTA world | engineAddImage(img) -- add it to GTA world | ||
| setTimer(engineRemoveImage,  | |||
| setTimer(engineRemoveImage, 600*1000, 1, img) | |||
| </syntaxhighlight> | </syntaxhighlight> | ||
| ==See Also== | ==See Also== | ||
| {{Engine_functions}} | {{Engine_functions}} | ||
Latest revision as of 21:59, 30 May 2023
Syntax
boolean engineRemoveImage ( img img_file )
OOP Syntax Help! I don't understand this!
- Method: img:remove(...)
Required Arguments
- img_file: The IMG file you want to remove.
Returns
Returns true if stremaing from IMG file was successfully disabled, false otherwise.
Examples
This example loads IMG file, adds it to GTA and after 10 seconds removes it.
local img = engineLoadIMG('file.img') -- load IMG file to mta
engineAddImage(img) -- add it to GTA world
setTimer(engineRemoveImage, 600*1000, 1, img)
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory