EngineReplaceCOL: Difference between revisions
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This function replaces the collision file of the given model id to the collision file passed. Use [[engineLoadCOL]] to load the collision file first. | This function replaces the collision file of the given model id to the collision file passed. Use [[engineLoadCOL]] to load the collision file first. | ||
{{Note|Collision libraries (.col files containing multiple collision models) are not supported. See [[COL]] for details. Object models are supported only (no vehicles or players).}} | |||
==Syntax== | ==Syntax== |
Revision as of 05:07, 11 August 2019
This template is no longer in use as it results in poor readability.
This function replaces the collision file of the given model id to the collision file passed. Use engineLoadCOL to load the collision file first.
Syntax
bool engineReplaceCOL ( col theCol, int modelID )
OOP Syntax Help! I don't understand this!
- Method: col:replace(...)
Required Arguments
- theCol: The collision file to replace with
- modelID: The model ID whose collision file you want to replace
Returns
Returns true if the collision was successfully replaced, false or nil if the collision could not be replaced for a reason.
Example
Click to collapse [-]
ClientClient-Side example for replacing object collision with custom one.
function ReplaceCollision ( ) outputChatBox ( "> Replacing Collision Data." ) col = engineLoadCOL( "myColFile.col" ) engineReplaceCOL( col, 3356 ) end addEvent ( "collisionReplace", true ) addEventHandler ( "collisionReplace", root, ReplaceCollision )
Click to collapse [-]
ServerServer-side example function for triggering the replace.
function ReplaceCols ( ) triggerClientEvent ( "collisionReplace", root, collisionReplace ) end addCommandHandler("replacecol", ReplaceCols)
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory