EngineReplaceModel: Difference between revisions
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==Example== | ==Example== | ||
This example replaces a vehicle model. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
outputChatBox ( "> replacing the euros vehicle" ) | |||
txd = engineLoadTXD ( "data/euros.txd" ) | |||
engineImportTXD ( txd, 587 ) | |||
dff = engineLoadDFF ( "data/euros.dff", 587 ) | |||
engineReplaceModel ( dff, 587 ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 16:18, 3 January 2008
This function replaces the given model in the given model ID with the DFF file passed. This function supports vehicles and objects at the moment.
Syntax
bool engineReplaceModel ( dff theModel, number modelID )
Required Arguments
- theModel: The model to replace the given model ID with
- modelID: The model it to replace the model of
Returns
Returns true if the model was successfully replaced, false if it failed for some reason, ie. the DFF or the model ID is not valid.
Example
This example replaces a vehicle model.
outputChatBox ( "> replacing the euros vehicle" ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 587 ) engineReplaceModel ( dff, 587 )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory