EngineReplaceModel: Difference between revisions
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==Example== | ==Example== | ||
<section name="Client" class="client" show="true"> | |||
Client-Side example for replacing vehicle model and texture with custom ones. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function ReplaceVehicle ( ) | |||
outputChatBox ( "> replacing the euros vehicle" ) | outputChatBox ( "> replacing the euros vehicle" ) | ||
Line 24: | Line 26: | ||
dff = engineLoadDFF ( "data/euros.dff", 587 ) | dff = engineLoadDFF ( "data/euros.dff", 587 ) | ||
engineReplaceModel ( dff, 587 ) | engineReplaceModel ( dff, 587 ) | ||
end | |||
addEvent ( "replaceVeh", true ) | |||
addEventHandler ( "replaceVeh", getRootElement(), ReplaceVehicle ) | |||
</syntaxhighlight> | |||
</section> | |||
<section name="Server" class="server" show="true"> | |||
Server-side example function for triggering the replace. | |||
<syntaxhighlight lang="lua"> | |||
function ReplaceCommand ( ) | |||
triggerClientEvent( "replaceVeh", getRootElement(), replaceVeh ) | |||
end | |||
addCommandHandler( "replace", ReplaceCommand ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Revision as of 10:28, 27 January 2008
This function replaces the given model in the given model ID with the DFF file passed. This function supports vehicles and objects at the moment.
Syntax
bool engineReplaceModel ( dff theModel, number modelID )
Required Arguments
- theModel: The model to replace the given model ID with
- modelID: The model it to replace the model of
Returns
Returns true if the model was successfully replaced, false if it failed for some reason, ie. the DFF or the model ID is not valid.
Example
Click to collapse [-]
ClientClient-Side example for replacing vehicle model and texture with custom ones.
function ReplaceVehicle ( ) outputChatBox ( "> replacing the euros vehicle" ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 587 ) engineReplaceModel ( dff, 587 ) end addEvent ( "replaceVeh", true ) addEventHandler ( "replaceVeh", getRootElement(), ReplaceVehicle )
Click to collapse [-]
ServerServer-side example function for triggering the replace.
function ReplaceCommand ( ) triggerClientEvent( "replaceVeh", getRootElement(), replaceVeh ) end addCommandHandler( "replace", ReplaceCommand )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory