EngineReplaceModel: Difference between revisions
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'''Example 1:''' | '''Example 1:''' | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
Client-Side example for replacing vehicle | Client-Side example for replacing vehicle model and texture with custom ones. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function ReplaceVehicle ( ) | function ReplaceVehicle ( ) | ||
outputChatBox ( "> replacing the euros vehicle" ) | outputChatBox ( "> replacing the euros vehicle" ) | ||
txd = engineLoadTXD ( "data/euros.txd" ) | |||
engineImportTXD ( txd, 587 ) | |||
dff = engineLoadDFF ( "data/euros.dff", 587 ) | |||
engineReplaceModel ( dff, 587 ) | |||
end | end | ||
Revision as of 16:16, 13 September 2011
This function replaces the given model in the given model ID with the DFF file passed. This function supports vehicles and objects at the moment.
Note: Due to a bug, when replacing models with built in collisions (i.e. vehicles), the collision may not get replaced correctly. The current work around is to load the dff again and do another replace after a short delay.
Syntax
bool engineReplaceModel ( dff theModel, int modelID )
Required Arguments
- theModel: The model to replace the given model ID with
- modelID: The model it to replace the model of
Returns
Returns true if the model was successfully replaced, false if it failed for some reason, ie. the DFF or the model ID is not valid.
Example
Example 1:
Client-Side example for replacing vehicle model and texture with custom ones.
function ReplaceVehicle ( ) outputChatBox ( "> replacing the euros vehicle" ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 587 ) engineReplaceModel ( dff, 587 ) end addEvent ( "replaceVeh", true ) addEventHandler ( "replaceVeh", getRootElement(), ReplaceVehicle )
Server-side example function for triggering the replace.
function ReplaceCommand ( ) triggerClientEvent( "replaceVeh", getRootElement(), replaceVeh ) end addCommandHandler( "replace", ReplaceCommand )
Example 2:
Client-Side example for replacing object model, collision and texture with custom ones.
function ReplaceObject ( ) txd = engineLoadTXD( "MyModel.txd" ) col = engineLoadCOL( "MyModel.col" ) dff = engineLoadDFF( "MyModel.dff", 0 ) --modelid is everytime 0, when you replace no vehicle engineImportTXD( txd, 1234 ) engineReplaceCOL( col, 1234 ) engineReplaceModel( dff, 1234 )-- replace the model at least end addEvent ( "replaceObj", true ) addEventHandler ( "replaceObj", getRootElement(), ReplaceObject )
Server-side example function for triggering the replace.
function ReplaceCommand ( ) triggerClientEvent( "replaceObj", getRootElement(), replaceObj ) end addCommandHandler( "replace", ReplaceCommand )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory