EngineReplaceModel: Difference between revisions
Jump to navigation
Jump to search
(New page: __NOTOC__ {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> {{Needs_Checking|The argument order might be vice versa}} <!-- Describe in plain e...) |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> | {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> | ||
{{Needs_Checking|The argument order might be vice versa}} | {{Needs_Checking| The argument order might be vice versa}} | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This function replaces the given model in the given model ID with the DFF file passed. This function supports vehicles and objects at the moment. | This function replaces the given model in the given model ID with the DFF file passed. This function supports vehicles and objects at the moment. |
Revision as of 13:09, 26 November 2007
This article needs checking. | |
Reason(s): The argument order might be vice versa |
This function replaces the given model in the given model ID with the DFF file passed. This function supports vehicles and objects at the moment.
Syntax
bool engineReplaceModel ( dff theModel, number modelID )
Required Arguments
- theModel: The model to replace the given model ID with
- modelID: The model it to replace the model of
Returns
Returns true if the model was successfully replaced, false if it failed for some reason, ie. the DFF or the model ID is not valid.
Example
This example does...
TODO
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory