EngineReplaceModel

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Revision as of 07:49, 12 June 2014 by Ccw (talk | contribs)
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This template is no longer in use as it results in poor readability.

This function replaces the given model in the given model ID with the DFF file passed. This function supports vehicles and objects at the moment.

As of 1.1.1 This supports Ped and Weapon models. For replace weapon models you can't use weapon ID's, you should use object ID's. All weapon model ID's here: Weapons.

Note: Due to a bug, when replacing models with built in collisions (i.e. vehicles), the collision may not get replaced correctly. The current work around is to load the dff again and do another replace after a short delay.

[[{{{image}}}|link=|]] Note: Replacing models in the original GTA map may not work correctly. See here for some work arounds.

Syntax

bool engineReplaceModel ( dff theModel, int modelID [, bool alphaTransparency = false ] )

Required Arguments

  • theModel: The model to replace the given model ID with
  • modelID: The model it to replace the model of

Optional Arguments

  • alphaTransparency: Set to true to enable special thing

Returns

Returns true if the model was successfully replaced, false if it failed for some reason, ie. the DFF or the model ID is not valid.

Example

Example 1:

Click to collapse [-]
Client

Client-Side example for replacing vehicle model and texture with custom ones.

function ReplaceVehicle ( )
outputChatBox ( "> replacing the euros vehicle" )

txd = engineLoadTXD ( "data/euros.txd" )
engineImportTXD ( txd, 587 )
dff = engineLoadDFF ( "data/euros.dff", 0 )
engineReplaceModel ( dff, 587 )
end

addEvent ( "replaceVeh", true )
addEventHandler ( "replaceVeh", getRootElement(), ReplaceVehicle )
Click to collapse [-]
Server

Server-side example function for triggering the replace.

function ReplaceCommand ( )
triggerClientEvent( "replaceVeh", getRootElement(), replaceVeh )
end
addCommandHandler( "replace", ReplaceCommand )

Example 2:

Click to collapse [-]
Client

Client-Side example for replacing object collision, texture and model with custom ones.

function ReplaceObject ( )

col = engineLoadCOL( "MyModel.col" )
txd = engineLoadTXD( "MyModel.txd" )
dff = engineLoadDFF( "MyModel.dff", 0 )

engineReplaceCOL( col, 1234 )
engineImportTXD( txd, 1234 )
engineReplaceModel( dff, 1234 )-- replace the model at least

end

addEvent ( "replaceObj", true )
addEventHandler ( "replaceObj", getRootElement(), ReplaceObject )
Click to collapse [-]
Server

Server-side example function for triggering the replace.

function ReplaceCommand ( )
triggerClientEvent( "replaceObj", getRootElement(), replaceObj )
end
addCommandHandler( "replace", ReplaceCommand )

See Also