EngineRequestTXD: Difference between revisions

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-- Assign TXD to game models
-- Assign TXD to game models
engineSetModelTXTID(17697, newTxdId)
engineSetModelTXDID(17697, newTxdId)
engineSetModelTXTID(17925, newTxdId)
engineSetModelTXDID(17925, newTxdId)
engineSetModelTXTID(3646, newTxdId)
engineSetModelTXDID(3646, newTxdId)
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==Requirements==
{{Requirements|n/a|1.6.0-22190|}}


==See Also==
==See Also==
{{Engine functions}}
{{Engine functions}}

Latest revision as of 17:33, 7 November 2024

ADDED/UPDATED IN VERSION 1.6.0 r22190:
This function is used to register the next available TXD ID.

Syntax

int engineRequestTXD ( string name )

Required Arguments

  • name: TXD name string up to 24 characters.

Returns

Returns an integer of the TXD ID that was available to be assigned to game models, false if no free TXD ID available. Do not rely on the id numbers returned being consistent across multiple clients or multiple runs of resources. There is no guarantee for the order of the numbers.

Example

This example replaces textures for some Grove Street buildings.

-- Load IMG archive
local img = engineLoadIMG('worldmod.img')

-- Enable streaming from this IMG
engineAddImage(img)

-- Allocate a new TXD
local newTxdId = engineRequestTXD("WESTERNHOUSES01")

-- Link IMG files to TXD
engineImageLinkTXD(img, "western.txd", newTxdId)

-- Assign TXD to game models
engineSetModelTXDID(17697, newTxdId)
engineSetModelTXDID(17925, newTxdId)
engineSetModelTXDID(3646, newTxdId)

See Also