EngineRestoreCOL: Difference between revisions
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(New page: __NOTOC__ {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, jus...) |
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==Example== | ==Example== | ||
< | <section name="Client" class="client" show="true"> | ||
Client-Side example for restoring object collision with default one. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function RestoreCollision ( ) | |||
engineRestoreCOL ( 3356 ) | |||
end | |||
addEvent ( "collisionRestore", true ) | |||
addEventHandler ( "collisionRestore", getRootElement(), RestoreCollision ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
<section name="Server" class="server" show="true"> | |||
Server-side example function for triggering the restore. | |||
<syntaxhighlight lang="lua"> | |||
function RestoreCols ( ) | |||
triggerClientEvent ( "collisionRestore", getRootElement(), collisionRestore ) | |||
end | |||
addCommandHandler("restorecol", RestoreCols) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== |
Revision as of 11:47, 27 January 2008
This function restores the original collision model of the given model ID. Reverses the effect of engineReplaceCOL.
Syntax
bool engineRestoreCOL ( number modelID )
Required Arguments
- modelID: The ID of the model to restore the model of
Returns
Returns true if this function succeeds, false or nil if it fails for some reason.
Example
Click to collapse [-]
ClientClient-Side example for restoring object collision with default one.
function RestoreCollision ( ) engineRestoreCOL ( 3356 ) end addEvent ( "collisionRestore", true ) addEventHandler ( "collisionRestore", getRootElement(), RestoreCollision )
Click to collapse [-]
ServerServer-side example function for triggering the restore.
function RestoreCols ( ) triggerClientEvent ( "collisionRestore", getRootElement(), collisionRestore ) end addCommandHandler("restorecol", RestoreCols)
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory