EngineRestoreCOL: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function RestoreCollision ( )
function RestoreCollision ( )
engineRestoreCOL ( 3356 )
    engineRestoreCOL ( 3356 )
end
end


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function RestoreCols ( )
function RestoreCols ( )
triggerClientEvent ( "collisionRestore", getRootElement(), collisionRestore )
    triggerClientEvent ( "collisionRestore", getRootElement(), collisionRestore )
end
end
addCommandHandler("restorecol", RestoreCols)
addCommandHandler("restorecol", RestoreCols)
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<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Engine_functions}}
{{Engine_functions}}
[[Category:Needs_Example]] <!-- leave this until the example is completed. -->

Revision as of 17:04, 19 October 2009

This function restores the original collision model of the given model ID. Reverses the effect of engineReplaceCOL.

Syntax

bool engineRestoreCOL ( int modelID )

Required Arguments

  • modelID: The ID of the model to restore the model of

Returns

Returns true if this function succeeds, false or nil if it fails for some reason.

Example

Click to collapse [-]
Client

Client-Side example for restoring object collision with default one.

function RestoreCollision ( )
    engineRestoreCOL ( 3356 )
end

addEvent ( "collisionRestore", true )
addEventHandler ( "collisionRestore", getRootElement(), RestoreCollision )


Click to collapse [-]
Server

Server-side example function for triggering the restore.

function RestoreCols ( )
    triggerClientEvent ( "collisionRestore", getRootElement(), collisionRestore )
end
addCommandHandler("restorecol", RestoreCols)

See Also